Dungeon Affixes

Optional difficulty modifiers that scale rewards

Every dungeon dispatch rolls 3 affixes from the pool for that dungeon's tier. Before dispatching, you can individually enable or disable each affix. Enabled affixes apply their enemy buffs and their reward multiplier. Disabled affixes are ignored entirely.

Reward multipliers from multiple enabled affixes stack multiplicatively. Enabling all three compounds all multipliers for maximum gold and loot — as long as your party can handle the extra difficulty.

Reroll & Upgrade Costs

ActionFormula1st use2nd use3rd use
Reroll affixes50 × 2ⁿ gold50 g100 g200 g
Upgrade guarantee200 × 2ⁿ gold200 g400 g800 g

n = number of times already used this dispatch. Costs reset on the next dispatch.

Tier 1 Affixes

Available in all dungeons (Tier 1–3). Moderate difficulty, modest reward boost.

AffixEnemy BuffReward Mult.
Hardened
Enemies have reinforced hides. DEF +20%, but yields richer spoils.
DEF +20% 1.2×
Raging
Enemies attack with greater fury. ATK +25%. High stakes, high reward.
ATK +25% 1.25×
Bloated
Enemies are unnaturally large. HP +30%, but drop extra gold.
HP +30% 1.2×
Fortified
Dungeon is heavily guarded. HP +15%, DEF +10%.
HP +15%, DEF +10% 1.3×
Swarming
Enemies arrive in greater numbers. ATK +15%, HP +10%.
ATK +15%, HP +10% 1.3×

Tier 2 Affixes

Available from Tier 2 dungeons (Thorncastle onward). Significantly harder; substantially better rewards.

AffixEnemy BuffReward Mult.
Wrath-Touched
Ancient rage infuses every foe. ATK +40%, DEF +20%.
ATK +40%, DEF +20% 1.5×
Ironclad
Enemies wear enchanted armour. DEF +50%, HP +20%.
DEF +50%, HP +20% 1.55×
Relentless
The dungeon itself drives enemies onward. All stats +30%.
ATK +30%, DEF +30%, HP +30% 1.6×
Empowered Boss
The floor guardian channels dark energy. Boss HP +60%, ATK +30%.
HP +60%, ATK +30% 1.65×

Tier 3 Affixes

Tier 3 dungeons only (Astral Plane, Void Sanctum, Blood Colosseum, Eternal Warfront). These require endgame-level parties to survive with all three enabled.

AffixEnemy BuffReward Mult.
Infernal
Hell itself bleeds into this dungeon. ATK +60%, DEF +40%, HP +40%.
ATK +60%, DEF +40%, HP +40% 1.9×
Void-Touched
Reality frays. Enemies phase in and out. DEF +70%, HP +50%.
DEF +70%, HP +50%
Apex Predators
Only the deadliest creatures roam. ATK +80%, HP +30%.
ATK +80%, HP +30%
World-Ender
Maximum difficulty. All stats +60%, but rewards are legendary.
ATK +60%, DEF +60%, HP +60% 2.5×

Strategy