Optional difficulty modifiers that scale rewards
Every dungeon dispatch rolls 3 affixes from the pool for that dungeon's tier. Before dispatching, you can individually enable or disable each affix. Enabled affixes apply their enemy buffs and their reward multiplier. Disabled affixes are ignored entirely.
Reward multipliers from multiple enabled affixes stack multiplicatively. Enabling all three compounds all multipliers for maximum gold and loot — as long as your party can handle the extra difficulty.
| Action | Formula | 1st use | 2nd use | 3rd use |
|---|---|---|---|---|
| Reroll affixes | 50 × 2ⁿ gold | 50 g | 100 g | 200 g |
| Upgrade guarantee | 200 × 2ⁿ gold | 200 g | 400 g | 800 g |
n = number of times already used this dispatch. Costs reset on the next dispatch.
Available in all dungeons (Tier 1–3). Moderate difficulty, modest reward boost.
| Affix | Enemy Buff | Reward Mult. |
|---|---|---|
| Hardened Enemies have reinforced hides. DEF +20%, but yields richer spoils. |
DEF +20% | 1.2× |
| Raging Enemies attack with greater fury. ATK +25%. High stakes, high reward. |
ATK +25% | 1.25× |
| Bloated Enemies are unnaturally large. HP +30%, but drop extra gold. |
HP +30% | 1.2× |
| Fortified Dungeon is heavily guarded. HP +15%, DEF +10%. |
HP +15%, DEF +10% | 1.3× |
| Swarming Enemies arrive in greater numbers. ATK +15%, HP +10%. |
ATK +15%, HP +10% | 1.3× |
Available from Tier 2 dungeons (Thorncastle onward). Significantly harder; substantially better rewards.
| Affix | Enemy Buff | Reward Mult. |
|---|---|---|
| Wrath-Touched Ancient rage infuses every foe. ATK +40%, DEF +20%. |
ATK +40%, DEF +20% | 1.5× |
| Ironclad Enemies wear enchanted armour. DEF +50%, HP +20%. |
DEF +50%, HP +20% | 1.55× |
| Relentless The dungeon itself drives enemies onward. All stats +30%. |
ATK +30%, DEF +30%, HP +30% | 1.6× |
| Empowered Boss The floor guardian channels dark energy. Boss HP +60%, ATK +30%. |
HP +60%, ATK +30% | 1.65× |
Tier 3 dungeons only (Astral Plane, Void Sanctum, Blood Colosseum, Eternal Warfront). These require endgame-level parties to survive with all three enabled.
| Affix | Enemy Buff | Reward Mult. |
|---|---|---|
| Infernal Hell itself bleeds into this dungeon. ATK +60%, DEF +40%, HP +40%. |
ATK +60%, DEF +40%, HP +40% | 1.9× |
| Void-Touched Reality frays. Enemies phase in and out. DEF +70%, HP +50%. |
DEF +70%, HP +50% | 2× |
| Apex Predators Only the deadliest creatures roam. ATK +80%, HP +30%. |
ATK +80%, HP +30% | 2× |
| World-Ender Maximum difficulty. All stats +60%, but rewards are legendary. |
ATK +60%, DEF +60%, HP +60% | 2.5× |