PvP glory for heroes who have gone Beyond
The Beyond Colosseum is Guild Idle's PvP system. Heroes promoted to Beyond status after falling in Eternal Strife enter the Colosseum roster. You upload snapshots of your Beyond heroes to compete against other players' rosters asynchronously. Wins earn Glory, spent in the Glory Store on exclusive unlocks including the Blood Colosseum dungeon.
The Colosseum and Beyond Arena ladders run in seasons. A season reset (after a big balance update) clears the ranked ladders, and each hero carries a season badge showing which season's balance it was built under. A hero's build locks in when it enters the Beyond, so only heroes promoted in the current season are eligible for that season's ranked ladder — older heroes are marked Preseason and retired from ranked play (retire them for Glory, or promote fresh heroes to compete). A hero's first 5 ranked matches each season are placement matches that swing ELO twice as hard, and the Eternal Strife leaderboard resets each season too.
| Bracket | Format | Best For |
|---|---|---|
| 1v1 | One hero each side | Specialist builds — Crit Rogue, Glass Cannon Mage |
| 3v3 | Three heroes each side | Role variety — bring 1 healer, 1 tank, 1 DPS |
| 5v5 | Five heroes each side | Full composition; most Glory per win |
Each bracket has its own independent ELO rating. You can compete in all three simultaneously with the same Beyond heroes.
Each bracket starts at 1200 ELO. Matchmaking pairs you against opponents near your current rating. Win/loss ELO delta depends on the rating difference between players — beating a higher-rated opponent gives more ELO than beating a lower-rated one. Recent matches are stored and shown in the Match Log for review.
Colosseum fights run the full combat engine — the same one used in dungeons and raids. Dodge (from AGI), shields and block, lifesteal and healing, status effects (poison, bleed, burn, stun, chill, def-down and more) and gear procs all fire, and every class uses its real Colosseum ability. Tanks draw fire through role-based targeting instead of everyone hitting a random enemy, caster auto-attacks channel Ability Power, and low-HP comeback keystones trigger here too. A global PvP Resilience damage-reduction lever keeps top-end fights long enough for dodge, sustain, status and comeback mechanics to matter without flattening the underlying ATK/crit ordering.
Registering a hero for the Colosseum captures a snapshot of their current state:
The snapshot is frozen at registration. If you improve a hero's gear afterward, you must re-register to update their Colosseum appearance. The old snapshot remains in matchmaking until replaced.
Each Beyond hero (and each AI ladder opponent) shows an Est. Power — a display-only estimate of overall strength that blends offense with survivability (see Power). It does not affect matchmaking, which uses ELO.
The Pinnacle of Glory raid unlocks by reaching 1400 ELO in any bracket while holding at least 3,000 Glory. This is the hardest raid in the game and the only source of certain Mythical and Divine items.
Glory is spent on exclusive upgrades: the Blood Colosseum dungeon unlock (5,000 Glory + 1,500 ELO), the Gladiator and Valkyrie class unlocks (ELO-gated), Beyond roster slots, hero level cap raises, and Champion's Discipline run bonuses. Glory carries over across sessions and is not spent on entering Colosseum — only on store purchases.