120 passive nodes across 9 themed clusters — available to every hero regardless of class
The skill tree has no class gating — any hero can invest in any node. Nodes are grouped into 9 thematic clusters for organisation only. Adjacency uses any-one semantics: to unlock a node, you need at least one of its listed prerequisite nodes already allocated. This lets you approach a deep cluster from multiple directions.
Heroes earn skill points by levelling. Each point can be invested into any accessible node. Keystones (★) are Tier 4 capstone nodes that fundamentally change how combat works — they have transformative effects, sometimes with trade-offs.
| Node | Tier · Cost | Effect | Prerequisite |
|---|---|---|---|
| Primal Power | T1 · 1 pt | +4 ATK and +10 HP. | Gateway — always available |
| Iron Foundation | T1 · 1 pt | +20 HP and +1 DEF. | Gateway — always available |
| Quickened Mind | T1 · 1 pt | Attack speed −0.2 ticks and +2% crit chance. | Gateway — always available |
| Node | Tier · Cost | Effect | Prerequisite (any one) |
|---|---|---|---|
| Brute Force | T1 · 1 pt | +4 ATK. | gw_power or off_m10 |
| Savage Blow | T1 · 1 pt | +6 ATK. | gw_power or off_m5 |
| Raw Strength | T1 · 1 pt | +5 ATK and +8 HP. | gw_power or off_n1 or crit_m1 |
| Aggression | T2 · 1 pt | +8 ATK and −10 HP. | off_m1 or off_m4 or off_m6 or vit_n1 |
| Crushing Strikes | T2 · 1 pt | +8 ATK. | off_m10 or off_m5 or off_m7 |
| Physical Conditioning | T2 · 1 pt | +5 ATK and +5 DEF. | off_m2 or off_m4 or off_crit_bridge |
| Deadly Precision | T2 · 1 pt | +5 ATK and +2% crit chance. | off_m5 or off_n1 or off_m8 |
| Rend ★ Keystone | T2 · 1 pt | Attacks reduce the target's DEF by 2 for 3 ticks. | off_n3 |
| Battle Hardened | T2 · 1 pt | +15 ATK and +5 DEF. | off_m3 or off_crit_bridge or crit_m3 |
| Iron Fist | T3 · 1 pt | +10 ATK. | off_m10 or off_m7 |
| Warrior's Build | T3 · 1 pt | +20 HP. | off_m4 or off_m6 or off_n3 or off_n5 |
| Overwhelming Force | T3 · 1 pt | +12% ATK. | off_n2 or off_m7 or off_m8 |
| Executioner ★ Keystone | T3 · 1 pt | Deals +30% damage to enemies below 30% HP. | off_n5 or chx_m1 |
| Power Drive | T3 · 1 pt | +12 ATK. | off_crit_bridge or off_m9 or off_n3 or off_n5 |
| Unbending Resolve | T3 · 1 pt | +25 HP. | off_m8 or crit_m8 |
| War Machine | T4 · 1 pt | +15% ATK and +10 HP. | off_m7 or off_m8 or off_n4 |
| Berserker's Resolve ★ Keystone | T4 · 1 pt | ATK scales with missing HP: up to +50% ATK at 1 HP, linearly. Abilities are disabled. | chx_entry1 |
| Glass Cannon ★ Keystone | T4 · 1 pt | +70% ATK and −35% max HP. | chx_entry2 |
| Node | Tier · Cost | Effect | Prerequisite (any one) |
|---|---|---|---|
| Sharp Eyes | T1 · 1 pt | +2% crit chance. | off_m3 or crit_m3 |
| Keen Edge | T1 · 1 pt | +2% crit chance and +0.1 crit damage. | spd_m1 or crit_n1 or crit_m7 |
| Lethal Focus | T2 · 1 pt | +3% crit chance. | crit_m1 or off_n1 or crit_m8 |
| Vital Strike | T2 · 1 pt | +2% crit chance and +8 HP. | crit_m4 |
| Critical Expertise | T2 · 1 pt | +0.15 crit damage. | crit_m9 or crit_m5 or crit_n2 |
| Blade Mastery | T2 · 1 pt | +2% crit chance and +5 ATK. | crit_m4 or crit_m6 |
| Piercing Strike | T2 · 1 pt | +0.2 crit damage. | crit_n1 or crit_m5 |
| Assassin's Mark | T2 · 1 pt | +4% crit chance and +0.2 crit damage. | crit_m2 or crit_m6 |
| Hunter's Instinct | T2 · 1 pt | +2% crit chance and +5 ATK. | crit_m2 or spd_m3 |
| Serrated Blade | T3 · 1 pt | +0.25 crit damage. | crit_m3 or off_m9 or chx_n1 |
| Exploit Weakness ★ Keystone | T3 · 1 pt | Critical hits reduce the target's DEF by 3 for 2 ticks. | crit_m4 |
| Vorpal Edge | T3 · 1 pt | +5% crit chance and +0.3 crit damage. | spd_m3 |
| Deathmark ★ Keystone | T4 · 1 pt | Non-crits have a 20% chance to be treated as crits (second roll). On true crits, deal an additional +100% crit damage. | spd_m4 or crit_k2 |
| Glass Edge ★ Keystone | T4 · 1 pt | +1.0 crit damage and −20% max HP. | crit_k1 or chx_n2 |
| Node | Tier · Cost | Effect | Prerequisite (any one) |
|---|---|---|---|
| Toughened Skin | T1 · 1 pt | +10 HP and +1 DEF. | def_n1 or syn_m2 |
| Bulwark | T1 · 1 pt | +15 HP. | gw_resilience or def_m8 |
| Steadfast | T1 · 1 pt | +10 HP and +1 DEF. | def_m2 or def_m3 |
| Endurance | T1 · 1 pt | +2 DEF. | def_m8 or vit_m1 or def_m6 |
| Iron Wall | T2 · 1 pt | +25 HP and +4 DEF. | def_m1 or def_n3 |
| Shields Up | T2 · 1 pt | +30 HP. | def_m5 or def_n4 |
| Hardened | T2 · 1 pt | +4 DEF. | def_m4 or def_m6 |
| Reinforced | T2 · 1 pt | +20 HP and +2 DEF. | def_m3 or def_m5 or vit_m3 |
| Fortification ★ Keystone | T3 · 1 pt | Gain 8 shield points at the start of each floor. | def_n3 or def_n4 |
| Unbreakable | T3 · 1 pt | +20% max HP. | def_n1 or syn_m5 or def_n2 |
| Living Fortress | T3 · 1 pt | +12% max HP and +4 DEF. | def_m4 or def_n2 |
| Mountain's Will | T3 · 1 pt | +40 HP. | vit_m3 or def_k1 |
| Immovable ★ Keystone | T4 · 1 pt | +60 HP, +8 DEF, and attack speed +1 tick (slower). A mountain does not hurry. | def_m7 or def_k2 |
| Second Wind ★ Keystone | T4 · 1 pt | The first time HP drops below 25% in a floor, immediately heal 25 HP. | def_k1 |
| Node | Tier · Cost | Effect | Prerequisite (any one) |
|---|---|---|---|
| Nimble | T1 · 1 pt | Attack speed −0.3 ticks. | gw_swift or crit_m2 or spd_m3 |
| Evasive | T1 · 1 pt | +3% dodge chance. | gw_swift |
| Anticipation | T1 · 1 pt | +3% dodge chance and attack speed −0.2 ticks. | gw_swift or spd_n1 |
| Quick Reflexes | T2 · 1 pt | Attack speed −0.3 ticks and +2% dodge chance. | spd_m1 or crit_m7 or crit_n3 or spd_m4 |
| Fleet-Footed | T2 · 1 pt | Attack speed −0.6 ticks and +4% dodge chance. | spd_m8 or spd_m6 or spd_m7 |
| Shadow Step | T3 · 1 pt | +5% dodge chance and +4 ATK. | spd_m3 or crit_k1 or spd_m5 |
| Swift Strikes | T3 · 1 pt | Attack speed −0.5 ticks. | spd_m4 or spd_m6 or spd_n3 |
| Blur | T3 · 1 pt | +6% dodge chance. | spd_n1 or spd_m5 or spd_n2 |
| Rapid Assault | T3 · 1 pt | Attack speed −0.6 ticks. | frt_m3 or spd_n1 |
| First Strike ★ Keystone | T3 · 1 pt | Attack timer starts 2 ticks ahead on each floor entry. | spd_m6 |
| Untouchable ★ Keystone | T3 · 1 pt | Dodges trigger a 50% ATK counter-hit against the attacker. | spd_m5 or spd_k1 |
| Glass Striker ★ Keystone | T4 · 1 pt | Attack speed is forced to maximum. DEF −6. | spd_n3 or chx_k1 |
| Node | Tier · Cost | Effect | Prerequisite (any one) |
|---|---|---|---|
| Arcane Spark | T1 · 1 pt | +3 ability power. | mag_m2 or mag_m3 |
| Spell Power | T1 · 1 pt | +5 ability power. | mag_m1 or mag_n1 |
| Mental Acuity | T2 · 1 pt | +6 ability power. | frt_m5 or mag_m1 or mag_m4 |
| Arcane Focus | T2 · 1 pt | +12 ability power. | mag_m2 or syn_m4 or mag_n3 |
| Arcane Mastery | T3 · 1 pt | +10 ability power. | mag_m4 |
| Ethereal Might | T3 · 1 pt | +8 ability power. | mag_m3 or mag_m7 or mag_m5 or mag_n4 |
| Empowered Spells | T3 · 1 pt | +10% ability power. | mag_n3 or mag_m4 or mag_n2 |
| Overload ★ Keystone | T3 · 1 pt | Abilities deal +15% damage when above 70% HP. | mag_m5 |
| Resonant Magic | T3 · 1 pt | +20% ability power. | mag_m6 or mag_n1 or mag_m5 or mag_n4 |
| Greater Power | T3 · 1 pt | +10 ability power. | mag_n3 |
| Arcane Torrent | T4 · 1 pt | +8 ability power. | mag_n3 or mag_m4 or mag_k1 or chx_m2 |
| Pure Caster ★ Keystone | T4 · 1 pt | +30 ability power. ATK −40%. Let spells do the talking. | mag_n4 |
| Mana Surge ★ Keystone | T4 · 1 pt | When HP drops below 50% for the first time in a floor, all ability cooldowns reset instantly. | chx_entry3 |
| Node | Tier · Cost | Effect | Prerequisite (any one) |
|---|---|---|---|
| Hearty | T1 · 1 pt | +18 HP. | vit_m2 or def_m3 |
| Robust | T1 · 1 pt | +20 HP. | gw_power or vit_m1 or vit_n1 |
| Enduring | T2 · 1 pt | +25 HP. | def_m6 or def_m7 or vit_m4 |
| Resilience | T2 · 1 pt | +30 HP. Regenerate 5 HP between floors. | vit_m2 or vit_n3 or off_m10 |
| Thick-Skinned | T3 · 1 pt | +3 DEF and +15 HP. | vit_m3 or vit_m7 |
| Enduring Spirit | T3 · 1 pt | +3 DEF and +12 HP. | vit_m4 or vit_m5 or vit_n2 |
| Vitality Surge | T3 · 1 pt | +25 HP. Regenerate 4 HP between floors. | vit_n3 or vit_m7 or vit_m6 |
| Soul Drain ★ Keystone | T3 · 1 pt | Killing an enemy restores 6 HP. | vit_m7 |
| Unstoppable Momentum | T3 · 1 pt | +40 HP and +3 DEF. | vit_n1 or vit_m5 |
| Life Surge | T4 · 1 pt | +30 HP. | vit_m5 or vit_k1 |
| Juggernaut ★ Keystone | T4 · 1 pt | +100 HP and +6 DEF. Cannot dodge. Cannot land critical hits. | vit_m6 or vit_k2 |
| Phoenix Spirit ★ Keystone | T4 · 1 pt | The first time you die in a run, revive with 30% max HP. Once per run. | vit_k1 or chx_n3 |
| Node | Tier · Cost | Effect | Prerequisite (any one) |
|---|---|---|---|
| Lucky Find | T1 · 1 pt | +4% gold bonus. | gw_swift or frt_m2 or frt_m3 |
| Scavenger | T1 · 1 pt | +5% gold bonus and +2% rarity bonus. | frt_m1 or frt_m4 |
| Prospector | T2 · 1 pt | +6% gold bonus and +3% rarity bonus. | frt_m1 or spd_m7 or frt_m6 |
| Shrewd Eye | T2 · 1 pt | +4% gold bonus and +2% rarity bonus. | frt_m3 or frt_n1 or frt_n2 |
| Treasure Hunter ★ Keystone | T2 · 1 pt | Boss kills guarantee one extra item roll. | frt_m6 or frt_n3 |
| Hoarder | T2 · 1 pt | +12% gold bonus and +8% rarity bonus. | frt_m4 or frt_m6 |
| Lucky Charm | T2 · 1 pt | +5% rarity bonus. | frt_m2 or frt_n2 or frt_m5 |
| Appraiser | T2 · 1 pt | +8% rarity bonus and +4% gold bonus. | mag_m3 or frt_m4 |
| Fortune's Favorite ★ Keystone | T3 · 1 pt | +10% gold bonus. Critical hits also drop 5 bonus gold. | frt_k1 or frt_n1 |
| Midas Touch ★ Keystone | T4 · 1 pt | +30% gold bonus. ATK −15%. | frt_n3 |
| Node | Tier · Cost | Effect | Prerequisite (any one) |
|---|---|---|---|
| Primal Chaos | T3 · 1 pt | +8 ATK and +12 HP. Unlocks the Chaos cluster via Offense. | chx_m1 or off_k1 or chx_k3 |
| Critical Instability | T3 · 1 pt | +3% crit chance. Unlocks the Chaos cluster via Crit. | chx_n2 or off_k2 or chx_k2 |
| Arcane Void | T3 · 1 pt | +10 ability power. Unlocks the Chaos cluster via Magic. | chx_m2 or mag_k2 |
| Pain Engine | T3 · 1 pt | +20 HP. Unlocks the Chaos cluster via Defense. | def_k2 |
| Unstable Core | T3 · 1 pt | +5 ATK and +10 HP. | off_n4 or chx_entry1 or chx_n5 |
| Arcane Tether | T3 · 1 pt | +5 ability power and +4 ATK. | mag_n4 or chx_entry3 |
| Venom Transmutation ★ Keystone | T3 · 1 pt | When poison is applied, burn is also applied for the same value per tick. | crit_m8 |
| Arcane Strike ★ Keystone | T3 · 1 pt | Normal attacks deal +20% ATK as bonus magic damage (ignores half DEF). | crit_k2 or chx_entry2 |
| Blood Pact ★ Keystone | T3 · 1 pt | Abilities cost 8 HP to cast, but deal +35% increased damage. | vit_k2 or chx_n4 |
| Pain Reversal ★ Keystone | T3 · 1 pt | Each hit taken below 50% HP grants +5 ATK permanently for the run (stacks). | chx_n3 |
| Kill Cascade ★ Keystone | T3 · 1 pt | Each kill during a floor grants +4 ATK for that floor (stacks). | chx_m1 |
| Chaos Incarnate ★ Keystone | T4 · 1 pt | Critical hits simultaneously apply all available on-hit status effects. HP −25%. | spd_k1 |
| Soul Forge ★ Keystone | T4 · 1 pt | Kills heal 10 HP, grant +8 ATK for the floor, and trigger all on-hit effects simultaneously. | chx_entry2 |
| Void Walker ★ Keystone | T4 · 1 pt | DEF becomes 0. ATK is doubled. Ability damage heals you instead of dealing damage. | chx_entry1 |
| Node | Tier · Cost | Effect | Prerequisite (any one) |
|---|---|---|---|
| Guild Pride | T1 · 1 pt | +8 ATK and +15 HP. | gw_resilience or syn_m4 |
| United Front | T1 · 1 pt | +3 DEF and +10 HP. | gw_resilience or syn_m5 or def_m1 |
| Shared Valor | T2 · 1 pt | +10 ATK and +10 HP. | syn_m1 or mag_n1 or syn_m6 |
| Rally | T2 · 1 pt | +5 ATK and +12 HP. | syn_m4 or syn_m3 |
| Pack Hunter ★ Keystone | T2 · 1 pt | +6% ATK for each living party member at run start. | syn_m3 or syn_n3 |
| Bond Strength | T2 · 1 pt | +4 ability power and +5 ATK. | syn_m5 or syn_n1 or syn_m6 |
| Inspiration | T2 · 1 pt | +6% ability power and +6% ATK. | syn_m2 or def_n3 or syn_m3 |
| Empathy ★ Keystone | T3 · 1 pt | When a party member is revived, gain +12 ATK for the remainder of the floor. | syn_k1 |
| Resonance Amplifier ★ Keystone | T3 · 1 pt | Ability score resonance effects (ATK/HP from STR/VIT) are 25% stronger. | syn_n1 or syn_k1 |
| Full House ★ Keystone | T4 · 1 pt | When the party is at maximum size: +15% ATK, +10% HP, and +10% gold. | syn_n3 or syn_n2 |
| Keystone | Cluster | Effect Summary |
|---|---|---|
| Rend | Offense | Attacks reduce the target's DEF by 2 for 3 ticks. |
| Executioner | Offense | Deals +30% damage to enemies below 30% HP. |
| Berserker's Resolve | Offense | ATK scales with missing HP: up to +50% ATK at 1 HP, linearly. Abilities are disabled. |
| Glass Cannon | Offense | +70% ATK and −35% max HP. |
| Exploit Weakness | Crit | Critical hits reduce the target's DEF by 3 for 2 ticks. |
| Deathmark | Crit | Non-crits have a 20% chance to be treated as crits (second roll). On true crits, deal an additional +100% crit damage. |
| Glass Edge | Crit | +1.0 crit damage and −20% max HP. |
| Fortification | Defense | Gain 8 shield points at the start of each floor. |
| Immovable | Defense | +60 HP, +8 DEF, and attack speed +1 tick (slower). A mountain does not hurry. |
| Second Wind | Defense | The first time HP drops below 25% in a floor, immediately heal 25 HP. |
| First Strike | Speed | Attack timer starts 2 ticks ahead on each floor entry. |
| Untouchable | Speed | Dodges trigger a 50% ATK counter-hit against the attacker. |
| Glass Striker | Speed | Attack speed is forced to maximum. DEF −6. |
| Overload | Magic | Abilities deal +15% damage when above 70% HP. |
| Pure Caster | Magic | +30 ability power. ATK −40%. Let spells do the talking. |
| Mana Surge | Magic | When HP drops below 50% for the first time in a floor, all ability cooldowns reset instantly. |
| Soul Drain | Vitality | Killing an enemy restores 6 HP. |
| Juggernaut | Vitality | +100 HP and +6 DEF. Cannot dodge. Cannot land critical hits. |
| Phoenix Spirit | Vitality | The first time you die in a run, revive with 30% max HP. Once per run. |
| Treasure Hunter | Fortune | Boss kills guarantee one extra item roll. |
| Fortune's Favorite | Fortune | +10% gold bonus. Critical hits also drop 5 bonus gold. |
| Midas Touch | Fortune | +30% gold bonus. ATK −15%. |
| Venom Transmutation | Chaos | When poison is applied, burn is also applied for the same value per tick. |
| Arcane Strike | Chaos | Normal attacks deal +20% ATK as bonus magic damage (ignores half DEF). |
| Blood Pact | Chaos | Abilities cost 8 HP to cast, but deal +35% increased damage. |
| Pain Reversal | Chaos | Each hit taken below 50% HP grants +5 ATK permanently for the run (stacks). |
| Kill Cascade | Chaos | Each kill during a floor grants +4 ATK for that floor (stacks). |
| Chaos Incarnate | Chaos | Critical hits simultaneously apply all available on-hit status effects. HP −25%. |
| Soul Forge | Chaos | Kills heal 10 HP, grant +8 ATK for the floor, and trigger all on-hit effects simultaneously. |
| Void Walker | Chaos | DEF becomes 0. ATK is doubled. Ability damage heals you instead of dealing damage. |
| Pack Hunter | Synergy | +6% ATK for each living party member at run start. |
| Empathy | Synergy | When a party member is revived, gain +12 ATK for the remainder of the floor. |
| Resonance Amplifier | Synergy | Ability score resonance effects (ATK/HP from STR/VIT) are 25% stronger. |
| Full House | Synergy | When the party is at maximum size: +15% ATK, +10% HP, and +10% gold. |