Spreads AoE poison and slows enemy attack speed with toxin stacks.
"The slow death is the surest death."
When a Rogue reaches level 10 and you select Poisoner, two things change permanently:
Venom Cloud: Releases a venom cloud that poisons and chills all living enemies simultaneously. AP increases poison potency.
Poisoner grants the following ability score bonuses on top of the Rogue base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Chaos (Venom Transmutation for poison+burn combo), Speed (faster attacks = faster proc rate).
See the Skill Tree deep dive for the full 120-node reference and routing advice, or the Rogue build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Poisoner | Assassin | |
|---|---|---|
| Identity | Spreads AoE poison and slows enemy attack speed with toxin stacks. | Each crit chains into the next — sustained crit streaks melt single targets. |
| Stat Bonus | +2 Agility, +1 Intelligence | +2 Dexterity, +1 Agility |
| Details | This page | Assassin page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.
Set an Archetype with Poisoner as the guild standard for Rogue — all future recruits of that class will automatically receive this subclass at level 10 without any manual selection.