Permanent relics forged from a hero's lifetime of combat — every number scales with the hero's level
A Legacy Item is a unique accessory forged from a hero. It is inscribed with the forging hero's name, class, subclass, and level — visible in the item tooltip forever — and it is not drawn from the standard item pool. It occupies its own Legacy equipment slot, any hero of any class can equip it, and it does not count toward the stash cap. Legacy passives also work in the Beyond Colosseum.
Retiring a hero does not create a Legacy Item — it refunds 25% of the hero's recruit cost and returns their gear. Legacy Items come only from the Bloodline Forge, which has two forms:
| Path | Where | Hero afterwards | Requires |
|---|---|---|---|
| Retire Hero | Hero sheet → Danger Zone | Removed from the roster | Nothing — refunds 25% of the recruit cost; no Legacy Item |
| Bloodline Forge | Hero sheet → Danger Zone (appears once unlocked) | Sacrificed — removed from the roster, no gold refund; equipped gear is returned | Bloodline Forge in the Honor Store — 250 Honor, reach Eternal Strife floor 10 |
| Bloodline Forge consumable | Stash → use on a hero | Stays in your guild, unchanged | One Bloodline Forge Mythical consumable — a very rare drop |
The item's rarity, name prefix and sell value are fixed by the hero's level at the moment of forging. Sell value is level² gold (minimum 100). The hero level cap is 50 (20 base, +5 per tier of the Honor Store and Glory Shop level-cap upgrades), so Divine at level 50 is the practical ceiling.
| Hero level | Rarity | Item name | Sell value | |
|---|---|---|---|---|
| 1–9 | Common | Humble <Hero>'s Legacy | 100 g | |
| 10–14 | Uncommon | Remembered <Hero>'s Legacy | 100–196 g | |
| 15–19 | Rare | Storied <Hero>'s Legacy | 225–361 g | |
| 20–29 | Epic | Honored <Hero>'s Legacy | 400–841 g | |
| 30–39 | Legendary | Legendary <Hero>'s Legacy | 900–1,521 g | |
| 40–49 | Mythical | Ancient <Hero>'s Legacy | 1,600–2,401 g | |
| 50–59 | Divine | Eternal <Hero>'s Legacy | 2,500–3,481 g | |
| 60+ | Artifact | Artifact <Hero>'s Legacy | 3,600+ g | above the level 50 cap |
A Legacy Item rolls one main stat and up to 4 sub-stats from the forging hero's class pools (next section). Every value is hero level × a fixed per-stat rate — there is no random roll on the magnitude, so two level-50 forges of the same class differ only in which stats they drew. The columns are the levels where the rarity band changes.
| Stat | L1 | L10 | L15 | L20 | L30 | L40 | L50 |
|---|---|---|---|---|---|---|---|
| ATK | +8 | +80 | +120 | +160 | +240 | +320 | +400 |
| DEF | +8 | +80 | +120 | +160 | +240 | +320 | +400 |
| HP | +8 | +80 | +120 | +160 | +240 | +320 | +400 |
| Crit% | +1% | +6% | +9% | +12% | +18% | +24% | +30% |
| CritDmg | +1% | +12% | +18% | +24% | +36% | +48% | +60% |
| AP | +8 | +80 | +120 | +160 | +240 | +320 | +400 |
| CDR | +1% | +5% | +8% | +10% | +15% | +20% | +25% |
The main stat is removed from the sub-stat pool before rolling, so with 4-wide pools an item carries at most 3 sub-stats in practice.
| Stat | L1 | L10 | L15 | L20 | L30 | L40 | L50 |
|---|---|---|---|---|---|---|---|
| ATK | +2 | +15 | +23 | +30 | +45 | +60 | +75 |
| DEF | +1 | +8 | +12 | +16 | +24 | +32 | +40 |
| HP | +4 | +40 | +60 | +80 | +120 | +160 | +200 |
| Crit% | +0% | +4% | +6% | +8% | +12% | +16% | +20% |
| CritDmg | +1% | +8% | +12% | +16% | +24% | +32% | +40% |
| CDR | +0% | +3% | +5% | +6% | +9% | +12% | +15% |
| AP | +1 | +12 | +18 | +24 | +36 | +48 | +60 |
| Sub-stats rolled | 1 | 2 | 3 | 4 | 4 | 4 | 4 |
The forging hero's class decides which stats the item can roll; the subclass decides the passive.
| Class | Main stat (one of) | Sub-stat pool |
|---|---|---|
| Warrior | ATK, DEF, HP | ATK, DEF, HP, Crit% |
| Rogue | ATK, Crit%, CritDmg | ATK, Crit%, CritDmg, CDR |
| Mage | AP, ATK, Crit% | AP, ATK, Crit%, CDR |
| Cleric | HP, DEF, AP | HP, DEF, AP, CDR |
| Ranger | ATK, Crit%, CDR | ATK, Crit%, CritDmg, DEF |
| Chronomancer | AP, CDR, ATK | AP, CDR, ATK, Crit% |
| Enchanter | AP, ATK, HP | AP, ATK, HP, DEF |
| Swashbuckler | ATK, Crit%, CritDmg | ATK, Crit%, CritDmg, CDR |
| Druid | HP, DEF, AP | HP, DEF, AP, ATK |
| Alchemist | ATK, AP, HP | ATK, AP, HP, CDR |
| Gladiator | ATK, DEF, HP | ATK, DEF, HP, Crit% |
| Valkyrie | HP, ATK, DEF | HP, ATK, DEF, AP |
| Samurai | ATK, Crit%, CDR | ATK, Crit%, CritDmg, CDR |
| Onmyoji | AP, HP, CDR | AP, HP, CDR, DEF |
The subclass the hero has at forge time is inscribed on the item and sets its passive — all 30 are listed with the wording you see in-game at the level-50 cap. The passive's number is hero level × the subclass's rate, shown at three sample levels. A hero forged before choosing a subclass produces an item with stats but no passive.
| Class | Subclass | Passive (at L50) | L20 | L30 | L50 |
|---|---|---|---|---|---|
| Warrior | Berserker | On kill: permanently gain +75 ATK for this floor. | 30 | 45 | 75 |
| Warrior | Paladin | 35% chance to reflect 150 flat damage when struck. | 60 | 90 | 150 |
| Rogue | Assassin | 40% chance to apply Bleed on hit. | 16% | 24% | 40% |
| Rogue | Poisoner | 50% chance to apply Poison on hit. | 20% | 30% | 50% |
| Mage | Pyromancer | On kill: deal 125 AoE damage to all surviving enemies. | 50 | 75 | 125 |
| Mage | Arcanist | On kill: reduce ability cooldown by 5 ticks. | 2 | 3 | 5 |
| Cleric | Lightbringer | 50% chance to apply Burn on hit. | 20% | 30% | 50% |
| Cleric | Inquisitor | Heal for 40% of damage dealt on each hit. | 16% | 24% | 40% |
| Ranger | Sniper | 40% chance to Stun on hit. | 16% | 24% | 40% |
| Ranger | Warden | 50% chance to Chill on hit. | 20% | 30% | 50% |
| Chronomancer | Timestop | On floor enter: advance all party attack timers by 15 ticks. | 6 | 9 | 15 |
| Chronomancer | Haste Weaver | 30% chance to immediately strike again for 55% ATK. | 12% | 18% | 30% |
| Enchanter | Hexblade | 40% chance to apply Curse on hit. | 16% | 24% | 40% |
| Enchanter | Harmonist | On floor clear: heal all party members for 250 HP. | 100 | 150 | 250 |
| Swashbuckler | Duelist | 30% chance to strike again for 60% ATK. | 12% | 18% | 30% |
| Swashbuckler | Corsair | On kill: gain 150 bonus gold. | 60 | 90 | 150 |
| Druid | Ravager | While below 40% HP, deal +75% bonus damage per hit. | 30% | 45% | 75% |
| Druid | Thornguard | Reflect 100 flat damage to any attacker. | 40 | 60 | 100 |
| Druid | Spiritmender | Each Mend also restores a little HP over the next few seconds. | — | — | — |
| Alchemist | Bomber | On kill: 40% chance to trigger a 400 AoE blast. | 160 | 240 | 400 |
| Alchemist | Transmuter | On kill: gain 150 bonus gold. | 60 | 90 | 150 |
| Alchemist | Apothecary | Each aiding potion also restores a little HP over the next few seconds. | — | — | — |
| Gladiator | Pit Fighter | 40% chance to apply Bleed on hit. | 16% | 24% | 40% |
| Gladiator | Iron Titan | On run start: gain +100 DEF for the entire run. | 40 | 60 | 100 |
| Valkyrie | Einherjar | On floor enter: restore 200 HP to all party members. | 80 | 120 | 200 |
| Valkyrie | Death's Herald | On kill: permanently gain +100 ATK for this floor. | 40 | 60 | 100 |
| Samurai | Kensei | 40% chance to apply DEF Down on hit. | 16% | 24% | 40% |
| Samurai | Shogun | On kill: advance all party attack timers by 4 ticks. | 1.6 | 2.4 | 4 |
| Onmyoji | Shrine Keeper | On floor enter: grant 250 temporary shield to this hero. | 100 | 150 | 250 |
| Onmyoji | Wrathcaller | On kill: deal 150 bonus damage to all surviving enemies. | 60 | 90 | 150 |