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Legacy Items & Bloodline Forge

Permanent relics forged from a hero's lifetime of combat — every number scales with the hero's level

A Legacy Item is a unique accessory forged from a hero. It is inscribed with the forging hero's name, class, subclass, and level — visible in the item tooltip forever — and it is not drawn from the standard item pool. It occupies its own Legacy equipment slot, any hero of any class can equip it, and it does not count toward the stash cap. Legacy passives also work in the Beyond Colosseum.

How to Forge One

Retiring a hero does not create a Legacy Item — it refunds 25% of the hero's recruit cost and returns their gear. Legacy Items come only from the Bloodline Forge, which has two forms:

PathWhereHero afterwardsRequires
Retire HeroHero sheet → Danger ZoneRemoved from the rosterNothing — refunds 25% of the recruit cost; no Legacy Item
Bloodline ForgeHero sheet → Danger Zone (appears once unlocked)Sacrificed — removed from the roster, no gold refund; equipped gear is returnedBloodline Forge in the Honor Store — 250 Honor, reach Eternal Strife floor 10
Bloodline Forge consumableStash → use on a heroStays in your guild, unchangedOne Bloodline Forge Mythical consumable — a very rare drop

Rarity by Hero Level

The item's rarity, name prefix and sell value are fixed by the hero's level at the moment of forging. Sell value is level² gold (minimum 100). The hero level cap is 50 (20 base, +5 per tier of the Honor Store and Glory Shop level-cap upgrades), so Divine at level 50 is the practical ceiling.

Hero levelRarityItem nameSell value
1–9 Common Humble <Hero>'s Legacy 100 g
10–14 Uncommon Remembered <Hero>'s Legacy 100–196 g
15–19 Rare Storied <Hero>'s Legacy 225–361 g
20–29 Epic Honored <Hero>'s Legacy 400–841 g
30–39 Legendary Legendary <Hero>'s Legacy 900–1,521 g
40–49 Mythical Ancient <Hero>'s Legacy 1,600–2,401 g
50–59 Divine Eternal <Hero>'s Legacy 2,500–3,481 g
60+ Artifact Artifact <Hero>'s Legacy 3,600+ g above the level 50 cap

How Hero Level Scales the Stats

A Legacy Item rolls one main stat and up to 4 sub-stats from the forging hero's class pools (next section). Every value is hero level × a fixed per-stat rate — there is no random roll on the magnitude, so two level-50 forges of the same class differ only in which stats they drew. The columns are the levels where the rarity band changes.

Main stat

StatL1L10L15L20L30L40L50
ATK +8+80+120+160+240+320+400
DEF +8+80+120+160+240+320+400
HP +8+80+120+160+240+320+400
Crit% +1%+6%+9%+12%+18%+24%+30%
CritDmg +1%+12%+18%+24%+36%+48%+60%
AP +8+80+120+160+240+320+400
CDR +1%+5%+8%+10%+15%+20%+25%

Sub-stats

The main stat is removed from the sub-stat pool before rolling, so with 4-wide pools an item carries at most 3 sub-stats in practice.

StatL1L10L15L20L30L40L50
ATK +2+15+23+30+45+60+75
DEF +1+8+12+16+24+32+40
HP +4+40+60+80+120+160+200
Crit% +0%+4%+6%+8%+12%+16%+20%
CritDmg +1%+8%+12%+16%+24%+32%+40%
CDR +0%+3%+5%+6%+9%+12%+15%
AP +1+12+18+24+36+48+60
Sub-stats rolled 1234444

Stat Pools by Class

The forging hero's class decides which stats the item can roll; the subclass decides the passive.

ClassMain stat (one of)Sub-stat pool
Warrior ATK, DEF, HP ATK, DEF, HP, Crit%
Rogue ATK, Crit%, CritDmg ATK, Crit%, CritDmg, CDR
Mage AP, ATK, Crit% AP, ATK, Crit%, CDR
Cleric HP, DEF, AP HP, DEF, AP, CDR
Ranger ATK, Crit%, CDR ATK, Crit%, CritDmg, DEF
Chronomancer AP, CDR, ATK AP, CDR, ATK, Crit%
Enchanter AP, ATK, HP AP, ATK, HP, DEF
Swashbuckler ATK, Crit%, CritDmg ATK, Crit%, CritDmg, CDR
Druid HP, DEF, AP HP, DEF, AP, ATK
Alchemist ATK, AP, HP ATK, AP, HP, CDR
Gladiator ATK, DEF, HP ATK, DEF, HP, Crit%
Valkyrie HP, ATK, DEF HP, ATK, DEF, AP
Samurai ATK, Crit%, CDR ATK, Crit%, CritDmg, CDR
Onmyoji AP, HP, CDR AP, HP, CDR, DEF

Passive by Subclass

The subclass the hero has at forge time is inscribed on the item and sets its passive — all 30 are listed with the wording you see in-game at the level-50 cap. The passive's number is hero level × the subclass's rate, shown at three sample levels. A hero forged before choosing a subclass produces an item with stats but no passive.

ClassSubclassPassive (at L50)L20L30L50
Warrior Berserker On kill: permanently gain +75 ATK for this floor. 304575
Warrior Paladin 35% chance to reflect 150 flat damage when struck. 6090150
Rogue Assassin 40% chance to apply Bleed on hit. 16%24%40%
Rogue Poisoner 50% chance to apply Poison on hit. 20%30%50%
Mage Pyromancer On kill: deal 125 AoE damage to all surviving enemies. 5075125
Mage Arcanist On kill: reduce ability cooldown by 5 ticks. 235
Cleric Lightbringer 50% chance to apply Burn on hit. 20%30%50%
Cleric Inquisitor Heal for 40% of damage dealt on each hit. 16%24%40%
Ranger Sniper 40% chance to Stun on hit. 16%24%40%
Ranger Warden 50% chance to Chill on hit. 20%30%50%
Chronomancer Timestop On floor enter: advance all party attack timers by 15 ticks. 6915
Chronomancer Haste Weaver 30% chance to immediately strike again for 55% ATK. 12%18%30%
Enchanter Hexblade 40% chance to apply Curse on hit. 16%24%40%
Enchanter Harmonist On floor clear: heal all party members for 250 HP. 100150250
Swashbuckler Duelist 30% chance to strike again for 60% ATK. 12%18%30%
Swashbuckler Corsair On kill: gain 150 bonus gold. 6090150
Druid Ravager While below 40% HP, deal +75% bonus damage per hit. 30%45%75%
Druid Thornguard Reflect 100 flat damage to any attacker. 4060100
Druid Spiritmender Each Mend also restores a little HP over the next few seconds. ———
Alchemist Bomber On kill: 40% chance to trigger a 400 AoE blast. 160240400
Alchemist Transmuter On kill: gain 150 bonus gold. 6090150
Alchemist Apothecary Each aiding potion also restores a little HP over the next few seconds. ———
Gladiator Pit Fighter 40% chance to apply Bleed on hit. 16%24%40%
Gladiator Iron Titan On run start: gain +100 DEF for the entire run. 4060100
Valkyrie Einherjar On floor enter: restore 200 HP to all party members. 80120200
Valkyrie Death's Herald On kill: permanently gain +100 ATK for this floor. 4060100
Samurai Kensei 40% chance to apply DEF Down on hit. 16%24%40%
Samurai Shogun On kill: advance all party attack timers by 4 ticks. 1.62.44
Onmyoji Shrine Keeper On floor enter: grant 250 temporary shield to this hero. 100150250
Onmyoji Wrathcaller On kill: deal 150 bonus damage to all surviving enemies. 6090150

Forge Strategy