30 specialisations — one permanent choice per hero at level 10
Every hero unlocks a subclass upon reaching level 10. Each subclass grants permanent ability score bonuses, replaces the class active ability with a subclass-specific variant, and activates a unique passive effect that is always on during runs.
Each of the 15 classes has exactly two subclasses — typically one focused on damage and one on utility or survivability. Both are equally valid depending on your party composition. The choice is permanent until a Scroll of Divergence consumable is used.
| Class | Subclass | Stat Bonuses | Ability | Identity |
|---|---|---|---|---|
| Warrior | Berserker | +2 Strength, +1 Agility | Berserker Rage | ATK scales with missing HP — more dangerous the closer to death. |
| Warrior | Paladin | +2 Toughness, +1 Spirit | Sacred Guard | Shields the party and redirects damage from weakened allies. |
| Rogue | Assassin | +2 Dexterity, +1 Agility | Shadow Strike | Each crit chains into the next — sustained crit streaks melt single targets. |
| Rogue | Poisoner | +2 Agility, +1 Intelligence | Venom Cloud | Spreads AoE poison and slows enemy attack speed with toxin stacks. |
| Mage | Pyromancer | +2 Intelligence, +1 Agility | Inferno | Burn DoT spreads to adjacent enemies and explodes on kill. |
| Mage | Arcanist | +2 Intelligence, +1 Spirit | Arcane Barrage | Short cooldown nuke rotation — rapid ability cycling with reduced CDs. |
| Cleric | Lightbringer | +2 Spirit, +1 Intelligence | Radiant Heal | Massive group heals and can revive two allies in a single run. |
| Cleric | Inquisitor | +2 Intelligence, +1 Strength | Smite | Deals damage and heals simultaneously — every attack mends an ally. |
| Ranger | Sniper | +2 Dexterity, +1 Agility | Execute Shot | Devastating boss executes — deals triple damage to bosses below 25% HP. |
| Ranger | Warden | +1 Dexterity, +1 Intelligence, +1 Agility | Volley | Multi-shot pierces all enemies and slows their attack speed. |
| Chronomancer | Timestop | +2 Intelligence, +1 Agility | Absolute Zero | Full lockdown — stuns all living enemies and resets their attack timers. Base stun lasts 2 ticks and scales with AP. Bosses resist the full freeze and are only briefly stunned for 1 tick. |
| Chronomancer | Haste Weaver | +2 Agility, +1 Spirit | Acceleration | Party accelerator — advances all allies' attack timers by 2 ticks on cast, triggering partial immediate attacks across the party. AP increases the timer boost. |
| Enchanter | Hexblade | +2 Dexterity, +1 Intelligence | Mass Hex | Stacks multiple lingering hexes — enemies crumble under compounding debuffs. |
| Enchanter | Harmonist | +2 Spirit, +1 Intelligence | Resonance | Party enchanter — Resonance grants a +15% ATK boost to all living allies each cast. AP scales the bonus and buff duration. |
| Swashbuckler | Duelist | +2 Dexterity, +1 Strength | Momentum | Momentum stacks build with each hit — at 5 stacks, execute the target. |
| Swashbuckler | Corsair | +2 Agility, +1 Dexterity | Broadside | Gold plunder + AoE — every kill splashes to nearby enemies and drops bonus loot. |
| Druid | Shapeshifter | +2 Vitality, +1 Strength | Primal Surge | Beast Form is a deliberate tool — triggered on demand, not just below 35% HP. |
| Druid | Thornweaver | +2 Spirit, +1 Toughness | Entangle | Thorns reflect damage and roots enemies in place — the forest fights back. |
| Alchemist | Bomber | +2 Intelligence, +1 Agility | Explosive Flask | AoE explosive vials — Acid Flask hits all enemies and applies burn stacks. |
| Alchemist | Transmuter | +2 Dexterity, +1 Intelligence | Conversion | Guaranteed item drop on every kill — turns base materials into rare loot. |
| Gladiator | Pit Fighter | +2 Toughness, +1 Vitality | Base ability | Thorns fighter — reflects 30% of incoming damage back at the attacker. |
| Gladiator | Iron Titan | +3 Toughness | Iron Stance | Immovable wall — stance taunts all enemies and a passive reduces all incoming damage. |
| Valkyrie | Einherjar | +2 Spirit, +1 Vitality | Base ability | Once per floor, saves an ally from death — transferring 50% of the Einherjar's remaining HP to that hero instead of letting them fall. |
| Valkyrie | Death's Herald | +2 Strength, +1 Agility | Last Rites | Last Rites becomes an offensive surge — granting AP instead of DEF, with all values 25% stronger. When an ally falls, erupts into a +50% ATK rage for 8 ticks. |
| Samurai | Kensei | +2 Intelligence, +1 Dexterity | Brand Detonate | Spellblade — each strike inscribes an Arcane Brand on the target. At 5 brands, Iaijutsu detonates them in a hybrid burst. |
| Samurai | Shogun | +2 Strength, +1 Toughness | War Cry | Battle commander — War Cry buffs the entire party. Every kill permanently emboldens allies for the rest of the floor. |
| Onmyoji | Shrine Keeper | +2 Spirit, +1 Toughness | Sacred Ward | Shikigami manifest as protective wards. Party gains passive HP regen and the shikigami shields the Onmyoji from one hit. |
| Onmyoji | Wrathcaller | +2 Intelligence, +1 Agility | Oni Swarm | Each kill raises a vengeful shade (up to 3). Oni Swarm strikes all enemies and scales with accumulated shades. |
Use an Archetype set as the guild standard for a class to automatically apply the desired subclass choice to every new recruit. No manual selection needed for future heroes.