Subclasses

30 specialisations — one permanent choice per hero at level 10

Every hero unlocks a subclass upon reaching level 10. Each subclass grants permanent ability score bonuses, replaces the class active ability with a subclass-specific variant, and activates a unique passive effect that is always on during runs.

Each of the 15 classes has exactly two subclasses — typically one focused on damage and one on utility or survivability. Both are equally valid depending on your party composition. The choice is permanent until a Scroll of Divergence consumable is used.

ClassSubclassStat BonusesAbilityIdentity
Warrior Berserker +2 Strength, +1 Agility Berserker Rage ATK scales with missing HP — more dangerous the closer to death.
Warrior Paladin +2 Toughness, +1 Spirit Sacred Guard Shields the party and redirects damage from weakened allies.
Rogue Assassin +2 Dexterity, +1 Agility Shadow Strike Each crit chains into the next — sustained crit streaks melt single targets.
Rogue Poisoner +2 Agility, +1 Intelligence Venom Cloud Spreads AoE poison and slows enemy attack speed with toxin stacks.
Mage Pyromancer +2 Intelligence, +1 Agility Inferno Burn DoT spreads to adjacent enemies and explodes on kill.
Mage Arcanist +2 Intelligence, +1 Spirit Arcane Barrage Short cooldown nuke rotation — rapid ability cycling with reduced CDs.
Cleric Lightbringer +2 Spirit, +1 Intelligence Radiant Heal Massive group heals and can revive two allies in a single run.
Cleric Inquisitor +2 Intelligence, +1 Strength Smite Deals damage and heals simultaneously — every attack mends an ally.
Ranger Sniper +2 Dexterity, +1 Agility Execute Shot Devastating boss executes — deals triple damage to bosses below 25% HP.
Ranger Warden +1 Dexterity, +1 Intelligence, +1 Agility Volley Multi-shot pierces all enemies and slows their attack speed.
Chronomancer Timestop +2 Intelligence, +1 Agility Absolute Zero Full lockdown — stuns all living enemies and resets their attack timers. Base stun lasts 2 ticks and scales with AP. Bosses resist the full freeze and are only briefly stunned for 1 tick.
Chronomancer Haste Weaver +2 Agility, +1 Spirit Acceleration Party accelerator — advances all allies' attack timers by 2 ticks on cast, triggering partial immediate attacks across the party. AP increases the timer boost.
Enchanter Hexblade +2 Dexterity, +1 Intelligence Mass Hex Stacks multiple lingering hexes — enemies crumble under compounding debuffs.
Enchanter Harmonist +2 Spirit, +1 Intelligence Resonance Party enchanter — Resonance grants a +15% ATK boost to all living allies each cast. AP scales the bonus and buff duration.
Swashbuckler Duelist +2 Dexterity, +1 Strength Momentum Momentum stacks build with each hit — at 5 stacks, execute the target.
Swashbuckler Corsair +2 Agility, +1 Dexterity Broadside Gold plunder + AoE — every kill splashes to nearby enemies and drops bonus loot.
Druid Shapeshifter +2 Vitality, +1 Strength Primal Surge Beast Form is a deliberate tool — triggered on demand, not just below 35% HP.
Druid Thornweaver +2 Spirit, +1 Toughness Entangle Thorns reflect damage and roots enemies in place — the forest fights back.
Alchemist Bomber +2 Intelligence, +1 Agility Explosive Flask AoE explosive vials — Acid Flask hits all enemies and applies burn stacks.
Alchemist Transmuter +2 Dexterity, +1 Intelligence Conversion Guaranteed item drop on every kill — turns base materials into rare loot.
Gladiator Pit Fighter +2 Toughness, +1 Vitality Base ability Thorns fighter — reflects 30% of incoming damage back at the attacker.
Gladiator Iron Titan +3 Toughness Iron Stance Immovable wall — stance taunts all enemies and a passive reduces all incoming damage.
Valkyrie Einherjar +2 Spirit, +1 Vitality Base ability Once per floor, saves an ally from death — transferring 50% of the Einherjar's remaining HP to that hero instead of letting them fall.
Valkyrie Death's Herald +2 Strength, +1 Agility Last Rites Last Rites becomes an offensive surge — granting AP instead of DEF, with all values 25% stronger. When an ally falls, erupts into a +50% ATK rage for 8 ticks.
Samurai Kensei +2 Intelligence, +1 Dexterity Brand Detonate Spellblade — each strike inscribes an Arcane Brand on the target. At 5 brands, Iaijutsu detonates them in a hybrid burst.
Samurai Shogun +2 Strength, +1 Toughness War Cry Battle commander — War Cry buffs the entire party. Every kill permanently emboldens allies for the rest of the floor.
Onmyoji Shrine Keeper +2 Spirit, +1 Toughness Sacred Ward Shikigami manifest as protective wards. Party gains passive HP regen and the shikigami shields the Onmyoji from one hit.
Onmyoji Wrathcaller +2 Intelligence, +1 Agility Oni Swarm Each kill raises a vengeful shade (up to 3). Oni Swarm strikes all enemies and scales with accumulated shades.

How to Change a Subclass

Automating Subclass Selection

Use an Archetype set as the guild standard for a class to automatically apply the desired subclass choice to every new recruit. No manual selection needed for future heroes.