Battle commander — War Cry buffs the entire party. Every kill permanently emboldens allies for the rest of the floor.
"An army fights hardest for a general who fights alongside them."
When a Samurai reaches level 10 and you select Shogun, three things change permanently:
War Cry: Grants all living allies +12 ATK for 6 ticks. Passive: each kill permanently grants the Shogun +4 ATK (up to 3 stacks per run).
Shogun grants the following ability score bonuses on top of the Samurai base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Gains +4 ATK permanently on every kill (up to 3 kills per run, +12 ATK total).
This passive is always active during combat — no gear or skill tree investment required to trigger it.
Synergy (Pack Hunter, Full House, Inspiration), Offense (War Machine for stacking ATK).
See the Skill Tree deep dive for the full 120-node reference and routing advice, or the Samurai build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Shogun | Kensei | |
|---|---|---|
| Identity | Battle commander — War Cry buffs the entire party. Every kill permanently emboldens allies for the rest of the floor. | Spellblade — each strike inscribes an Arcane Brand on the target. At 5 brands, Iaijutsu detonates them in a hybrid burst. |
| Stat Bonus | +2 Strength, +1 Toughness | +2 Intelligence, +1 Dexterity |
| Details | This page | Kensei page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.
Set an Archetype with Shogun as the guild standard for Samurai — all future recruits of that class will automatically receive this subclass at level 10 without any manual selection.