Your first steps in Guild Idle — from first recruit to clearing The Crypt
Start by recruiting a Warrior — the free starter class — and send them to The Crypt for your first run. Your first gold should go to the Rogue (250 g) for damage, then the Cleric (1,000 g) to keep everyone alive.
Your goal for the early game is to clear both The Crypt and Whispering Forest without failing. This earns your first gold, levels your heroes, and unlocks additional recruitment slots. Don't worry about affixes yet — run them unmodified until you can clear comfortably.
The Rogue (250 gold) is your first significant damage upgrade. Buy it early — the Rogue's 1.5-second attack speed makes farming much faster than a second Warrior. A Warrior + Rogue + Cleric trio is strong enough to push into Thorncastle.
Once your party can clear a dungeon easily, enable the 3 affixes that roll each run. Each enabled affix multiplies gold and loot rewards. Start with HP/DEF affixes (Hardened, Bloated) — they make enemies tougher but don't change how much damage they deal, so they're the safest to enable first.
When a hero reaches level 10 they unlock a subclass. For the early game:
Start investing skill points as soon as heroes hit level 5+. Early-game: focus gateway nodes and the Offense cluster. Defer Keystone choices until you understand your preferred playstyle. See the Skill Tree guide for the full node reference.