Every wound — taken or self-inflicted — builds rage. Rage hardens him against damage and throttles the missing-HP attack engine, so the longer the brawl drags on, the stronger he gets. Fragile until the pain piles up.
"Pain is just power waiting to be unleashed."
When a Warrior reaches level 10 and you select Berserker, three things change permanently:
Berserker Rage: Taunts all enemies for [6 + AP × 0.01] ticks, forcing attacks onto the Berserker. Passive: gains +0.45 ATK per point of missing HP (up to +250% ATK) — stacking Vitality raises both the HP pool and the damage. Each attack spends a little HP to ramp rage (never self-kills); every rage stack (max 30) amplifies the ATK bonus +2%, grants 5% damage reduction, and adds 3% self-lifesteal (both soft-capped).
Berserker grants the following ability score bonuses on top of the Warrior base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
ATK scales with the amount of missing HP (Vitality fuels damage); bleeds itself in proportion to damage dealt, and gains rage stacks when hit that grant ramping damage reduction.
This passive is always active during combat — no gear or skill tree investment required to trigger it.
Offense (Berserker's Resolve keystone, War Machine), Chaos (Kill Cascade, Pain Reversal).
See the Skill Tree deep dive for the full 119-node reference and routing advice, or the Warrior build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Berserker | Paladin | |
|---|---|---|
| Identity | Every wound — taken or self-inflicted — builds rage. Rage hardens him against damage and throttles the missing-HP attack engine, so the longer the brawl drags on, the stronger he gets. Fragile until the pain piles up. | Shields the party (scaling with Toughness) and intercepts a share of damage aimed at allies — until its own guard is nearly broken. |
| Stat Bonus | +2 Strength, +1 Agility | +2 Toughness, +1 Spirit |
| Details | This page | Paladin page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.