Paladin

Shields the party and redirects damage from weakened allies.

Parent Class
Unlock Condition
Hero Level 10
Toughness Bonus
+2
Spirit Bonus
+1
Signature Ability
Sacred Guard

"Stand behind me. I will not fall."

What Changes at Level 10

When a Warrior reaches level 10 and you select Paladin, two things change permanently:

  1. Stat bonuses are added to the hero's ability scores immediately and permanently.
  2. Active ability is replaced with the subclass variant (Sacred Guard).

Ability: Sacred Guard

Sacred Guard: Grants a shield to all living allies and taunts enemies to draw fire away from them. AP increases shield amount.

Permanent Stat Bonuses

Paladin grants the following ability score bonuses on top of the Warrior base scores:

These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.

Recommended Skill Tree Themes

Defense (Iron Wall, Living Fortress, Immovable), Vitality (Juggernaut, Resilience).

See the Skill Tree deep dive for the full 120-node reference and routing advice, or the Warrior build guide for a complete path recommendation for this class.

Paladin vs. Berserker

Both subclasses unlock at level 10. Compare them to choose:

PaladinBerserker
IdentityShields the party and redirects damage from weakened allies.ATK scales with missing HP — more dangerous the closer to death.
Stat Bonus+2 Toughness, +1 Spirit+2 Strength, +1 Agility
DetailsThis pageBerserker page →

The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.

Applying via Archetype

Set an Archetype with Paladin as the guild standard for Warrior — all future recruits of that class will automatically receive this subclass at level 10 without any manual selection.