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Hexblade

Stacks multiple lingering hexes — enemies crumble under compounding debuffs.

Parent Class
Unlock Condition
Hero Level 10
Dexterity Bonus
+2
Intelligence Bonus
+1
Signature Ability
Mass Hex

"A single curse fades. A dozen do not."

What Changes at Level 10

When a Enchanter reaches level 10 and you select Hexblade, two things change permanently:

  1. Stat bonuses are added to the hero's ability scores immediately and permanently.
  2. Active ability is replaced with the subclass variant (Mass Hex).

Ability: Mass Hex

Mass Hex: Confuses and weakens (−[5 + invested INT × 0.25, soft-capped]% ATK) every enemy at once, while your auto-attacks carve an armor-shred (−DEF) into your target.

Permanent Stat Bonuses

Hexblade grants the following ability score bonuses on top of the Enchanter base scores:

These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.

Recommended Skill Tree Themes

Crit (Exploit Weakness — crits shred enemy DEF, compounding the hex debuffs), Chaos (Arcane Strike).

See the Skill Tree deep dive for the full 119-node reference and routing advice, or the Enchanter build guide for a complete path recommendation for this class.

Hexblade vs. Harmonist

Both subclasses unlock at level 10. Compare them to choose:

HexbladeHarmonist
IdentityStacks multiple lingering hexes — enemies crumble under compounding debuffs.Party enchanter — Resonance grants a +15% ATK boost to all living allies each cast. AP scales the bonus and buff duration.
Stat Bonus+2 Dexterity, +1 Intelligence+2 Spirit, +1 Intelligence
DetailsThis pageHarmonist page →

The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.