Hexblade

Stacks multiple lingering hexes — enemies crumble under compounding debuffs.

Parent Class
Unlock Condition
Hero Level 10
Dexterity Bonus
+2
Intelligence Bonus
+1
Signature Ability
Mass Hex

"A single curse fades. A dozen do not."

What Changes at Level 10

When a Enchanter reaches level 10 and you select Hexblade, two things change permanently:

  1. Stat bonuses are added to the hero's ability scores immediately and permanently.
  2. Active ability is replaced with the subclass variant (Mass Hex).

Ability: Mass Hex

Mass Hex: Applies all three hexes (Confusion, −15% ATK, −15% DEF) to every living enemy simultaneously. AP increases hex magnitude.

Permanent Stat Bonuses

Hexblade grants the following ability score bonuses on top of the Enchanter base scores:

These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.

Recommended Skill Tree Themes

Crit (Exploit Weakness — triple-debuff opens crit windows), Chaos (Arcane Strike).

See the Skill Tree deep dive for the full 120-node reference and routing advice, or the Enchanter build guide for a complete path recommendation for this class.

Hexblade vs. Harmonist

Both subclasses unlock at level 10. Compare them to choose:

HexbladeHarmonist
IdentityStacks multiple lingering hexes — enemies crumble under compounding debuffs.Party enchanter — Resonance grants a +15% ATK boost to all living allies each cast. AP scales the bonus and buff duration.
Stat Bonus+2 Dexterity, +1 Intelligence+2 Spirit, +1 Intelligence
DetailsThis pageHarmonist page →

The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.

Applying via Archetype

Set an Archetype with Hexblade as the guild standard for Enchanter — all future recruits of that class will automatically receive this subclass at level 10 without any manual selection.