Weaves curses and blessings mid-battle. Makes enemies weak and allies terrifyingly strong.
With SPI as the primary stat, this class benefits most from Spirit and Ability Power gear. Secondary focus: AGI — look for Attack Speed and Agility gear as sub-stat rolls.
Choose a subclass at level 10. Each grants permanent stat bonuses, modifies your ability variant, and activates a unique passive. The choice is permanent unless a Scroll of Divergence consumable is used.
Ability: Mass Hex — Confuses and weakens (−[5 + invested INT × 0.25, soft-capped]% ATK) every enemy at once, while your auto-attacks carve an armor-shred (−DEF) into your target.
"A single curse fades. A dozen do not."
Ability: Resonance — Grants all living allies +[15 + AP × 0.075]% of their base ATK — permanent for the floor, ramping with every cast (soft-capped).
"The sum of the guild is greater than its parts."
A Enchanter put through the Bloodline Forge leaves a Legacy Item whose main stat is one of AP, ATK, HP, with sub-stats drawn from AP, ATK, HP, DEF — every value scales with the hero's level, and the subclass at forge time sets the passive.
Top Rare+ items that can drop for Enchanter, sorted by rarity.
| Item | Rarity | Slot | Main Stat | Dungeon |
|---|---|---|---|---|
| Tentacled Grips | Artifact | Gloves | AGI 16–22 | Raid |
| Void Stride Greaves | Artifact | Boots | HP 85–100 | Raid |
| Bone Choir Lantern | Artifact | Relic | SPI 14–20 | Raid |
| The Last Standard | Divine | Relic | XP 35%–50% | The Eternal Warfront |
| Celestial Mantle | Divine | Cloak | SPI 14–18 | Astral Plane |
| Plague Obelisk | Divine | Weapon | AP 28–36 | Void Sanctum |
| Null Orbit Pendant | Divine | Necklace | INT / SPI 18–24 | Raid |
| Requiem Sash | Divine | Belt | SPI / VIT 12–18 | Raid |
| Warlord's Standard | Divine | Offhand | ATK 40–48 | Raid |
| Riptide Blade | Mythical | Weapon | ATK 40–50 | Sunken Citadel |