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Enchanter Finesse DPS

Weaves curses and blessings mid-battle. Makes enemies weak and allies terrifyingly strong.

Role
Finesse DPS
Unlock
50,000 gold (clear Sunken Citadel first)
Subclasses
Primary Stat
SPI (17)

Base Stats

STR
5
VIT
8
TOU
7
INT
13
SPI
17
AGI
14
DEX
12

Gear Recommendations

With SPI as the primary stat, this class benefits most from Spirit and Ability Power gear. Secondary focus: AGI — look for Attack Speed and Agility gear as sub-stat rolls.

Class Ability

Arcane Weave — Hexes the highest-HP enemy — applies Confusion plus stacking −15% ATK and −15% DEF debuffs that last [10 + AP × 0.05] ticks each.

Subclasses

Choose a subclass at level 10. Each grants permanent stat bonuses, modifies your ability variant, and activates a unique passive. The choice is permanent unless a Scroll of Divergence consumable is used.

Hexblade

Ability: Mass Hex — Confuses and weakens (−[5 + invested INT × 0.25, soft-capped]% ATK) every enemy at once, while your auto-attacks carve an armor-shred (−DEF) into your target.

"A single curse fades. A dozen do not."

Harmonist

Ability: Resonance — Grants all living allies +[15 + AP × 0.075]% of their base ATK — permanent for the floor, ramping with every cast (soft-capped).

"The sum of the guild is greater than its parts."

Notable Items

Top Rare+ items that can drop for Enchanter, sorted by rarity.

ItemRaritySlotMain StatDungeon
Tentacled Grips Artifact Gloves BonusAgility 16–22 Raid
Void Stride Greaves Artifact Boots Hp 85–100 Raid
Bone Choir Lantern Artifact Relic BonusSpirit 14–20 Raid
The Last Standard Divine Relic XpBonus 0.35–0.5 The Eternal Warfront
Celestial Mantle Divine Cloak BonusSpirit 14–18 Astral Plane
Plague Obelisk Divine Weapon AbilityPower 28–36 Void Sanctum
Null Orbit Pendant Divine Necklace BonusIntelligence|BonusSpirit 18–24 Raid
Requiem Sash Divine Belt BonusSpirit|BonusVitality 12–18 Raid
Warlord's Standard Divine Offhand Atk 40–48 Raid
Riptide Blade Mythical Weapon Atk 40–50 Sunken Citadel