Party enchanter — Resonance grants a +15% ATK boost to all living allies each cast. AP scales the bonus and buff duration.
"The sum of the guild is greater than its parts."
When a Enchanter reaches level 10 and you select Harmonist, two things change permanently:
Resonance: Grants all living allies a +15% ATK boost for 6 ticks. AP increases both the bonus and the buff duration.
Harmonist grants the following ability score bonuses on top of the Enchanter base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Magic (AP for Resonance buff magnitude and duration), Synergy (Full House, Inspiration).
See the Skill Tree deep dive for the full 120-node reference and routing advice, or the Enchanter build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Harmonist | Hexblade | |
|---|---|---|
| Identity | Party enchanter — Resonance grants a +15% ATK boost to all living allies each cast. AP scales the bonus and buff duration. | Stacks multiple lingering hexes — enemies crumble under compounding debuffs. |
| Stat Bonus | +2 Spirit, +1 Intelligence | +2 Dexterity, +1 Intelligence |
| Details | This page | Hexblade page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.
Set an Archetype with Harmonist as the guild standard for Enchanter — all future recruits of that class will automatically receive this subclass at level 10 without any manual selection.