Devastating boss executes — deals triple damage to bosses below 25% HP.
"One shot. One kill. The rest is just math."
When a Ranger reaches level 10 and you select Sniper, three things change permanently:
Execute Shot: Strikes for [ATK × 3] (before armor) against enemies below 25% HP. Falls back to a [ATK × 1.5] shot if no execute target is available.
Sniper grants the following ability score bonuses on top of the Ranger base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Deals ×3 damage to enemies below 25% HP.
This passive is always active during combat — no gear or skill tree investment required to trigger it.
A Sniper put through the Bloodline Forge leaves a Legacy Item carrying this passive — at the level 50 cap: 40% chance to Stun on hit. The number scales with the hero's level at forge time, and any hero can equip the item.
Crit (Deathmark keystone, Assassin's Mark, Glass Edge), Fortune (Treasure Hunter).
See the Skill Tree deep dive for the full 119-node reference and routing advice, or the Ranger build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Sniper | Warden | |
|---|---|---|
| Identity | Devastating boss executes — deals triple damage to bosses below 25% HP. | Arrows hit lighter, but the Volley is the weapon — a piercing barrage that strikes every enemy and chills them all. Devastating against packs; leans on the barrage against lone bosses. |
| Stat Bonus | +2 Dexterity, +1 Agility | +2 Dexterity, +1 Agility |
| Details | This page | Warden page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.