Devastating boss executes — deals triple damage to bosses below 25% HP.
"One shot. One kill. The rest is just math."
When a Ranger reaches level 10 and you select Sniper, three things change permanently:
Execute Shot: Strikes for 3× damage against enemies below 25% HP. Falls back to a 1.5× shot if no execute target is available.
Sniper grants the following ability score bonuses on top of the Ranger base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Deals ×3 damage to enemies below 25% HP.
This passive is always active during combat — no gear or skill tree investment required to trigger it.
Crit (Deathmark keystone, Assassin's Mark, Glass Edge), Fortune (Treasure Hunter).
See the Skill Tree deep dive for the full 120-node reference and routing advice, or the Ranger build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Sniper | Warden | |
|---|---|---|
| Identity | Devastating boss executes — deals triple damage to bosses below 25% HP. | Multi-shot pierces all enemies and slows their attack speed. |
| Stat Bonus | +2 Dexterity, +1 Agility | +1 Dexterity, +1 Intelligence, +1 Agility |
| Details | This page | Warden page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.
Set an Archetype with Sniper as the guild standard for Ranger — all future recruits of that class will automatically receive this subclass at level 10 without any manual selection.