Spiritmender

A dedicated healer: a strong single-target heal that follows whoever the enemy is focusing, wrapping the tank and another ally in Nature's Ward (less damage from enemy strikes), plus a gentle heal-over-time on the most-wounded allies. Distinct from the Cleric's group burst.

Parent Class
Unlock Condition
Hero Level 10
Spirit Bonus
+4
Intelligence Bonus
+1
Signature Ability
Mend

"Let the grove hold you. You are not done yet."

What Changes at Level 10

When a Druid reaches level 10 and you select Spiritmender, three things change permanently:

  1. Stat bonuses are added to the hero's ability scores immediately and permanently.
  2. Active ability is replaced with the subclass variant (Mend).
  3. Passive effect is unlocked and becomes active in all future runs.

Ability: Mend

Mend: Pours a strong heal into the lowest-HP ally (the one the enemy is focusing), and wraps the tank plus another ally in Nature's Ward — they take 10% less damage from enemy strikes. AP increases the heal. Passive: a gentle heal-over-time on the five most-wounded allies each second.

Permanent Stat Bonuses

Spiritmender grants the following ability score bonuses on top of the Druid base scores:

These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.

Passive Effect

Each second, heals the 5 most-wounded allies for a small amount (scales with AP).

This passive is always active during combat — no gear or skill tree investment required to trigger it.

Recommended Skill Tree Themes

Magic / Spirit (AP scales the Spiritmender's heal + heal-over-time).

See the Skill Tree deep dive for the full 120-node reference and routing advice, or the Druid build guide for a complete path recommendation for this class.

Spiritmender vs. Ravager

Both subclasses unlock at level 10. Compare them to choose:

SpiritmenderRavager
IdentityA dedicated healer: a strong single-target heal that follows whoever the enemy is focusing, wrapping the tank and another ally in Nature's Ward (less damage from enemy strikes), plus a gentle heal-over-time on the most-wounded allies. Distinct from the Cleric's group burst.Fights permanently in Beast Form; its claws stack a bleed that ramps the longer a fight lasts — a savage melee bruiser that excels on bosses and long fights, weak in short bursts.
Stat Bonus+4 Spirit, +1 Intelligence+2 Strength, +1 Agility
DetailsThis pageRavager page →

The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.