A dedicated healer: a strong single-target heal that follows whoever the enemy is focusing, wrapping the tank and another ally in Nature's Ward (less damage from enemy strikes), plus a gentle heal-over-time on the most-wounded allies. Distinct from the Cleric's group burst.
"Let the grove hold you. You are not done yet."
When a Druid reaches level 10 and you select Spiritmender, three things change permanently:
Mend: Pours a strong heal into the lowest-HP ally (the one the enemy is focusing), and wraps the tank plus another ally in Nature's Ward — they take 10% less damage from enemy strikes. AP increases the heal. Passive: a gentle heal-over-time on the five most-wounded allies each second.
Spiritmender grants the following ability score bonuses on top of the Druid base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Each second, heals the 5 most-wounded allies for a small amount (scales with AP).
This passive is always active during combat — no gear or skill tree investment required to trigger it.
Magic / Spirit (AP scales the Spiritmender's heal + heal-over-time).
See the Skill Tree deep dive for the full 120-node reference and routing advice, or the Druid build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Spiritmender | Ravager | |
|---|---|---|
| Identity | A dedicated healer: a strong single-target heal that follows whoever the enemy is focusing, wrapping the tank and another ally in Nature's Ward (less damage from enemy strikes), plus a gentle heal-over-time on the most-wounded allies. Distinct from the Cleric's group burst. | Fights permanently in Beast Form; its claws stack a bleed that ramps the longer a fight lasts — a savage melee bruiser that excels on bosses and long fights, weak in short bursts. |
| Stat Bonus | +4 Spirit, +1 Intelligence | +2 Strength, +1 Agility |
| Details | This page | Ravager page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.