Hybrid Tank-Healer
The Druid has base VIT 16 and SPI 18 — the best natural durability and healing support of any non-healer class. Passive regeneration heals the party each tick. Transforms into Beast Form below 35% HP (+55% ATK, scaling with Ability Power up to +100%, at −30% DEF). A surprisingly durable all-rounder that can substitute for a Cleric in mid-game content.
| Score | Base Value | Impact |
|---|---|---|
| STR | 11 | Physical ATK contribution |
| VIT | 16 | Max HP pool |
| TOU | 12 | DEF and damage reduction |
| INT | 9 | Magical ATK and Ability Power |
| SPI | 18 | Healing magnitude and Ability Power |
| AGI | 6 | Attack speed tier and dodge |
| DEX | 6 | Crit chance and crit damage |
Vitality (huge HP pool from VIT 16 base) then Spirit (regen and heal scaling). STR or INT depending on subclass playstyle. Minimal DEX/AGI investment needed.
See the Ability Scores & Stats reference for the full conversion formulas.
Heals all living allies for [(4 + AP × 0.55) × (1 + Spirit heal bonus) × 4] (a burst of 4 regen ticks). Passive: regenerates [(3 + AP × 0.02) × (1 + Spirit heal bonus), min 1] HP every combat tick. Transforms into Beast Form below 35% HP (+[55 + AP × 0.1, max 100]% ATK, −30% DEF).
Three distinct roles: **Ravager** — a savage Beast-Form bruiser whose claws stack a bleed that ramps over a fight (excels on bosses/long fights, weak in short bursts). **Thornguard** — a taunting damage-soak that pulls hits and reflects a share back at attackers. **Spiritmender** — a dedicated healer with a strong single-target heal on whoever the enemy is focusing plus a gentle heal-over-time on the most-wounded allies (distinct from the Cleric's group burst).
| Subclass | Stat Bonus | Ability | Identity |
|---|---|---|---|
| Ravager | +2 Strength, +1 Agility | Savage Surge | Fights permanently in Beast Form; its claws stack a bleed that ramps the longer a fight lasts — a savage melee bruiser that excels on bosses and long fights, weak in short bursts. |
| Thornguard | +2 Toughness, +1 Vitality | Entangle | Taunts enemies onto itself, soaks the hits, and reflects a share of all damage taken — a sturdy front-line that punishes every attacker. |
| Spiritmender | +4 Spirit, +1 Intelligence | Mend | A dedicated healer: a strong single-target heal that follows whoever the enemy is focusing, wrapping the tank and another ally in Nature's Ward (less damage from enemy strikes), plus a gentle heal-over-time on the most-wounded allies. Surplus healing makes allies Bloom — their next attack carries bonus grove damage that grows with Ability Power. Distinct from the Cleric's group burst. |
Offense + Speed for the Ravager (more attacks = faster bleed stacks). Defense cluster (Second Wind, Iron Wall) for the Thornguard tank. Magic / Spirit for the Spiritmender healer (AP scales heals).
See the full Skill Tree reference for prerequisites and exact node descriptions.
Whispering Forest early; Sunken Citadel for hybrid gear drops.
Top items from the general pool that suit the Druid's stat priorities:
| Item | Rarity | Slot |
|---|---|---|
| Void Stride Greaves | Artifact | boots |
| Warfront Commander's Ring | Epic | ring |
| Riptide Blade | Mythical | weapon |
| Warlord's Standard | Divine | offhand |
| Crownbreaker Edge | Mythical | weapon |
| Tidal Ring | Rare | ring |
| Astral Leggings | Epic | legs |
| Abyssal Pendant | Rare | necklace |
See the full Druid class page for a complete item drop breakdown.
Off-tank / secondary healer — frees up the Cleric slot in some 4-person compositions.