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Ravager

Fights permanently in Beast Form; its claws stack a bleed that ramps the longer a fight lasts — a savage melee bruiser that excels on bosses and long fights, weak in short bursts.

Parent Class
Unlock Condition
Hero Level 10
Strength Bonus
+2
Agility Bonus
+1
Signature Ability
Savage Surge

"The beast is not a last resort. It is who I am."

What Changes at Level 10

When a Druid reaches level 10 and you select Ravager, three things change permanently:

  1. Stat bonuses are added to the hero's ability scores immediately and permanently.
  2. Active ability is replaced with the subclass variant (Savage Surge).
  3. Passive effect is unlocked and becomes active in all future runs.

Ability: Savage Surge

Savage Surge: Lunges with primal fury for an immediate bonus strike. Passive: permanently in Beast Form — every claw attack stacks a [ATK × 0.08, min 1]/tick bleed on the target (ramps up to 12 stacks).

Permanent Stat Bonuses

Ravager grants the following ability score bonuses on top of the Druid base scores:

These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.

Passive Effect

Maintains Beast Form permanently — ATK bonus is always active, not just below the HP threshold.

This passive is always active during combat — no gear or skill tree investment required to trigger it.

Recommended Skill Tree Themes

Offense (War Machine, Executioner) + Speed (more attacks = faster bleed stacking for the Ravager).

See the Skill Tree deep dive for the full 119-node reference and routing advice, or the Druid build guide for a complete path recommendation for this class.

Ravager vs. Thornguard vs. Spiritmender

All 3 subclasses unlock at level 10. Compare them to choose:

RavagerThornguardSpiritmender
IdentityFights permanently in Beast Form; its claws stack a bleed that ramps the longer a fight lasts — a savage melee bruiser that excels on bosses and long fights, weak in short bursts.Taunts enemies onto itself, soaks the hits, and reflects a share of all damage taken — a sturdy front-line that punishes every attacker.A dedicated healer: a strong single-target heal that follows whoever the enemy is focusing, wrapping the tank and another ally in Nature's Ward (less damage from enemy strikes), plus a gentle heal-over-time on the most-wounded allies. Surplus healing makes allies Bloom — their next attack carries bonus grove damage that grows with Ability Power. Distinct from the Cleric's group burst.
Stat Bonus+2 Strength, +1 Agility+2 Toughness, +1 Vitality+4 Spirit, +1 Intelligence
DetailsThis pageThornguard page →Spiritmender page →

The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.