Fights permanently in Beast Form; its claws stack a bleed that ramps the longer a fight lasts — a savage melee bruiser that excels on bosses and long fights, weak in short bursts.
"The beast is not a last resort. It is who I am."
When a Druid reaches level 10 and you select Ravager, three things change permanently:
Savage Surge: Lunges with primal fury for an immediate bonus strike. Passive: permanently in Beast Form — every claw attack stacks a [ATK × 0.08, min 1]/tick bleed on the target (ramps up to 12 stacks).
Ravager grants the following ability score bonuses on top of the Druid base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Maintains Beast Form permanently — ATK bonus is always active, not just below the HP threshold.
This passive is always active during combat — no gear or skill tree investment required to trigger it.
Offense (War Machine, Executioner) + Speed (more attacks = faster bleed stacking for the Ravager).
See the Skill Tree deep dive for the full 119-node reference and routing advice, or the Druid build guide for a complete path recommendation for this class.
All 3 subclasses unlock at level 10. Compare them to choose:
| Ravager | Thornguard | Spiritmender | |
|---|---|---|---|
| Identity | Fights permanently in Beast Form; its claws stack a bleed that ramps the longer a fight lasts — a savage melee bruiser that excels on bosses and long fights, weak in short bursts. | Taunts enemies onto itself, soaks the hits, and reflects a share of all damage taken — a sturdy front-line that punishes every attacker. | A dedicated healer: a strong single-target heal that follows whoever the enemy is focusing, wrapping the tank and another ally in Nature's Ward (less damage from enemy strikes), plus a gentle heal-over-time on the most-wounded allies. Surplus healing makes allies Bloom — their next attack carries bonus grove damage that grows with Ability Power. Distinct from the Cleric's group burst. |
| Stat Bonus | +2 Strength, +1 Agility | +2 Toughness, +1 Vitality | +4 Spirit, +1 Intelligence |
| Details | This page | Thornguard page → | Spiritmender page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.