Each kill raises a vengeful shade (up to 3). Oni Swarm strikes all enemies and scales with accumulated shades.
"The spirits do not choose mercy. That part is up to me."
When a Onmyoji reaches level 10 and you select Wrathcaller, three things change permanently:
Oni Swarm: Strikes all living enemies for [ATK × 0.8 + AP × 2] magic damage each (before armor), plus +8 per spirit shade (max 3). Shades persist between casts.
Wrathcaller grants the following ability score bonuses on top of the Onmyoji base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Each kill summons a spirit shade (max 3 active). Shades add bonus damage to the Oni Swarm ability.
This passive is always active during combat — no gear or skill tree investment required to trigger it.
A Wrathcaller put through the Bloodline Forge leaves a Legacy Item carrying this passive — at the level 50 cap: On kill: deal 150 bonus damage to all surviving enemies. The number scales with the hero's level at forge time, and any hero can equip the item.
Offense (Kill Cascade synergy, War Machine), Chaos (Soul Forge, Kill Cascade, Void Walker).
See the Skill Tree deep dive for the full 119-node reference and routing advice, or the Onmyoji build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Wrathcaller | Shrine Keeper | |
|---|---|---|
| Identity | Each kill raises a vengeful shade (up to 3). Oni Swarm strikes all enemies and scales with accumulated shades. | Shikigami manifest as protective wards. Party gains passive HP regen and the shikigami shields the Onmyoji from one hit. |
| Stat Bonus | +2 Intelligence, +1 Agility | +2 Spirit, +1 Toughness |
| Details | This page | Shrine Keeper page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.