Time-Control Support
The Chronomancer delays enemies and accelerates allies. Time Warp pushes back all enemy attack timers — effectively a party-wide soft stun. Normal attacks add Time Debt on-hit (further timer delay). Weak alone; increasingly powerful in larger parties where timer manipulation compounds across many combatants.
| Score | Base Value | Impact |
|---|---|---|
| STR | 4 | Physical ATK contribution |
| VIT | 8 | Max HP pool |
| TOU | 6 | DEF and damage reduction |
| INT | 16 | Magical ATK and Ability Power |
| SPI | 9 | Healing magnitude and Ability Power |
| AGI | 11 | Attack speed tier and dodge |
| DEX | 8 | Crit chance and crit damage |
Intelligence (AP for delay magnitude and duration), then AGI (more attacks = more Time Debt applications). Spirit for CDR. Skip STR/DEX/TOU.
See the Ability Scores & Stats reference for the full conversion formulas.
Delays all enemies' next attack by pushing their attack timers back. AP increases the delay. Normal attacks add Time Debt (delays target's atkTimer by 1).
Timestop is better for hard content — the party-wide 2-tick freeze prevents wipes on dangerous boss floors. Haste Weaver is better for speed farming — Acceleration advances all ally attack timers simultaneously, effectively granting a free partial round of attacks.
| Subclass | Stat Bonus | Ability | Identity |
|---|---|---|---|
| Timestop | +2 Intelligence, +1 Agility | Absolute Zero | Full lockdown — stuns all living enemies and resets their attack timers. Base stun lasts 2 ticks and scales with AP. Bosses resist the full freeze and are only briefly stunned for 1 tick. |
| Haste Weaver | +2 Agility, +1 Spirit | Acceleration | Party accelerator — advances all allies' attack timers by 2 ticks on cast, triggering partial immediate attacks across the party. AP increases the timer boost. |
Magic cluster (Mana Surge, Arcane Torrent for nukes between freezes), Synergy cluster (Pack Hunter, Full House). Speed cluster is natural — faster attacks mean more frequent Time Debt stacks.
See the full Skill Tree reference for prerequisites and exact node descriptions.
Sunken Citadel (unlock requirement); Astral Plane and Void Sanctum for endgame support gear.
Top items from the general pool that suit the Chronomancer's stat priorities:
| Item | Rarity | Slot |
|---|---|---|
| Void Stride Greaves | Artifact | boots |
| Warfront Commander's Ring | Epic | ring |
| Riptide Blade | Mythical | weapon |
| Warlord's Standard | Divine | offhand |
| Crownbreaker Edge | Mythical | weapon |
| Tidal Ring | Rare | ring |
| Astral Leggings | Epic | legs |
| Abyssal Pendant | Rare | necklace |
See the full Chronomancer class page for a complete item drop breakdown.
Party utility — only viable in 4–5 person parties. Never run solo.