Party accelerator — advances all allies' attack timers by 2 ticks on cast, triggering partial immediate attacks across the party. AP increases the timer boost.
"Speed is not a gift I hoard. It is one I share."
When a Chronomancer reaches level 10 and you select Haste Weaver, two things change permanently:
Acceleration: Advances all living allies' attack timers by 2 ticks, triggering partial immediate attacks across the party. AP increases the timer boost.
Haste Weaver grants the following ability score bonuses on top of the Chronomancer base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Speed (Fleet-Footed, Glass Striker, Swift Strikes), Synergy (Full House, Inspiration).
See the Skill Tree deep dive for the full 120-node reference and routing advice, or the Chronomancer build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Haste Weaver | Timestop | |
|---|---|---|
| Identity | Party accelerator — advances all allies' attack timers by 2 ticks on cast, triggering partial immediate attacks across the party. AP increases the timer boost. | Full lockdown — stuns all living enemies and resets their attack timers. Base stun lasts 2 ticks and scales with AP. Bosses resist the full freeze and are only briefly stunned for 1 tick. |
| Stat Bonus | +2 Agility, +1 Spirit | +2 Intelligence, +1 Agility |
| Details | This page | Timestop page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.
Set an Archetype with Haste Weaver as the guild standard for Chronomancer — all future recruits of that class will automatically receive this subclass at level 10 without any manual selection.