Full lockdown — stuns all living enemies and resets their attack timers. Base stun lasts 2 ticks and scales with AP. Bosses resist the full freeze and are only briefly stunned for 1 tick.
"The moment I choose to stop time, the battle is already won."
When a Chronomancer reaches level 10 and you select Timestop, two things change permanently:
Absolute Zero: Freezes all living enemies in place, stunning them and resetting their attack timers. Base stun: 2 ticks, scaling with AP. Bosses resist the full freeze — stunned for 1 tick only.
Timestop grants the following ability score bonuses on top of the Chronomancer base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Magic (Mana Surge, Arcane Torrent for nukes between freezes), Synergy (Pack Hunter).
See the Skill Tree deep dive for the full 120-node reference and routing advice, or the Chronomancer build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Timestop | Haste Weaver | |
|---|---|---|
| Identity | Full lockdown — stuns all living enemies and resets their attack timers. Base stun lasts 2 ticks and scales with AP. Bosses resist the full freeze and are only briefly stunned for 1 tick. | Party accelerator — advances all allies' attack timers by 2 ticks on cast, triggering partial immediate attacks across the party. AP increases the timer boost. |
| Stat Bonus | +2 Intelligence, +1 Agility | +2 Agility, +1 Spirit |
| Details | This page | Haste Weaver page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.
Set an Archetype with Timestop as the guild standard for Chronomancer — all future recruits of that class will automatically receive this subclass at level 10 without any manual selection.