Full lockdown — stuns all living enemies and resets their attack timers. Base stun lasts 2 ticks and scales with AP. Bosses resist the full freeze and are only briefly stunned for 1 tick.
"The moment I choose to stop time, the battle is already won."
When a Chronomancer reaches level 10 and you select Timestop, two things change permanently:
Absolute Zero: Freezes all living enemies in place for [2 + AP × 0.015] ticks, stunning them and resetting their attack timers. Bosses resist the full freeze — stunned for 1 tick only. Chained casts land shorter stuns (fatigue).
Timestop grants the following ability score bonuses on top of the Chronomancer base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Magic (Mana Surge, Opening Gambit for a faster opening cast each floor), Synergy (Pack Hunter).
See the Skill Tree deep dive for the full 119-node reference and routing advice, or the Chronomancer build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Timestop | Haste Weaver | |
|---|---|---|
| Identity | Full lockdown — stuns all living enemies and resets their attack timers. Base stun lasts 2 ticks and scales with AP. Bosses resist the full freeze and are only briefly stunned for 1 tick. | Party accelerator — advances all allies' attack timers by 1.5 ticks on cast, triggering partial immediate attacks across the party. AP increases the timer boost. |
| Stat Bonus | +2 Intelligence, +1 Agility | +2 Agility, +1 Spirit |
| Details | This page | Haste Weaver page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.