Deals damage and heals simultaneously — every attack mends an ally.
"To cleanse is to cut. To heal is to burn."
When a Cleric reaches level 10 and you select Inquisitor, three things change permanently:
Smite: Smites an enemy for [(ATK × 1 + AP × 1) × 1.4× smite] (before armor) while healing the lowest-HP ally for 50% of the damage dealt.
Inquisitor grants the following ability score bonuses on top of the Cleric base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Each attack heals the lowest-HP ally for 50% of damage dealt.
This passive is always active during combat — no gear or skill tree investment required to trigger it.
A Inquisitor put through the Bloodline Forge leaves a Legacy Item carrying this passive — at the level 50 cap: Heal for 40% of damage dealt on each hit. The number scales with the hero's level at forge time, and any hero can equip the item.
Magic (Echo keystone, AP for Smite scaling), Offense (STR for auto-attack ATK).
See the Skill Tree deep dive for the full 119-node reference and routing advice, or the Cleric build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Inquisitor | Lightbringer | |
|---|---|---|
| Identity | Deals damage and heals simultaneously — every attack mends an ally. | Massive group heals and can revive two allies in a single run. |
| Stat Bonus | +2 Intelligence, +1 Strength | +4 Spirit, +1 Intelligence |
| Details | This page | Lightbringer page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.