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Cleric Magic

Holy healer. Regenerates HP each floor and can revive one fallen ally.

Role
Magic
Unlock
1,000 gold
Subclasses
Primary Stat
SPI (19)

Base Stats

STR
6
VIT
12
TOU
10
INT
9
SPI
19
AGI
7
DEX
5

Gear Recommendations

With SPI as the primary stat, this class benefits most from Spirit and Ability Power gear. Secondary focus: VIT — look for HP and Vitality gear as sub-stat rolls.

Class Ability

Divine Heal — Restores [(5 + AP × 0.7) × (1 + Spirit heal bonus)] HP to all living party members.

Subclasses

Choose a subclass at level 10. Each grants permanent stat bonuses, modifies your ability variant, and activates a unique passive. The choice is permanent unless a Scroll of Divergence consumable is used.

Lightbringer

Ability: Radiant Heal — Heals all living allies for [(5 + AP × 0.7) × 2.5 radiant × (1 + Spirit heal bonus)] — any overheal becomes temporary HP (up to 20% over max HP) that absorbs damage, even damage-over-time. Passive: can revive two allies per run.

"The light does not abandon those who fight for it."

Inquisitor

Ability: Smite — Smites an enemy for [(ATK × 1 + AP × 1) × 1.4× smite] (before armor) while healing the lowest-HP ally for 50% of the damage dealt.

"To cleanse is to cut. To heal is to burn."

Notable Items

Top Rare+ items that can drop for Cleric, sorted by rarity.

ItemRaritySlotMain StatDungeon
Tentacled Grips Artifact Gloves BonusAgility 16–22 Raid
Void Stride Greaves Artifact Boots Hp 85–100 Raid
Bone Choir Lantern Artifact Relic BonusSpirit 14–20 Raid
Arcanist's Verdict Artifact Weapon BonusIntelligence 36–44 Raid
The Last Standard Divine Relic XpBonus 0.35–0.5 The Eternal Warfront
Celestial Mantle Divine Cloak BonusSpirit 14–18 Astral Plane
Plague Obelisk Divine Weapon AbilityPower 28–36 Void Sanctum
Null Orbit Pendant Divine Necklace BonusIntelligence|BonusSpirit 18–24 Raid
Requiem Sash Divine Belt BonusSpirit|BonusVitality 12–18 Raid
Warlord's Standard Divine Offhand Atk 40–48 Raid