Massive group heals and can revive two allies in a single run.
"The light does not abandon those who fight for it."
When a Cleric reaches level 10 and you select Lightbringer, three things change permanently:
Radiant Heal: Heals all living allies for a massive amount. AP increases heal amount. Passive: can revive two allies per run.
Lightbringer grants the following ability score bonuses on top of the Cleric base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Can revive fallen allies twice per run instead of once.
This passive is always active during combat — no gear or skill tree investment required to trigger it.
Magic (Arcane Focus, Resonant Magic for AP scaling), Synergy (Pack Hunter, Empathy).
See the Skill Tree deep dive for the full 120-node reference and routing advice, or the Cleric build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Lightbringer | Inquisitor | |
|---|---|---|
| Identity | Massive group heals and can revive two allies in a single run. | Deals damage and heals simultaneously — every attack mends an ally. |
| Stat Bonus | +2 Spirit, +1 Intelligence | +2 Intelligence, +1 Strength |
| Details | This page | Inquisitor page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.
Set an Archetype with Lightbringer as the guild standard for Cleric — all future recruits of that class will automatically receive this subclass at level 10 without any manual selection.