Immovable wall — Iron Stance taunts all enemies, braces for a self bulwark (temporary HP that stacks with any shields/heals), and digs in: the more hits it soaks, the more damage it shrugs off. A passive also reduces all incoming damage.
"You cannot break what refuses to yield."
When a Gladiator reaches level 10 and you select Iron Titan, three things change permanently:
Iron Stance: Enters Iron Stance, taunting all enemies, bracing to take 20% reduced damage for 6 ticks, and raising a [max HP × 0.35] HP self bulwark — temporary HP (its own pool, stacks with any shields/heals) that soaks blows. Passives: every hit taken is reduced by a flat [5 + TOU × 0.05] damage, and Dig In — each hit taken stacks +2% damage reduction (up to 25 stacks, diminishing past 25%, approaching 45%). Damage-over-time seeps through the bulwark.
Iron Titan grants the following ability score bonuses on top of the Gladiator base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Reduces all incoming damage by 0 per hit (flat reduction before HP loss, scaling with Toughness).; Digs in under fire — each direct hit taken adds a stacking damage reduction (up to 25 stacks), so the Titan grows tougher the longer it is focused. Iron Stance also braces for a self bulwark: temporary HP layered on top of any shields or heals.
This passive is always active during combat — no gear or skill tree investment required to trigger it.
Defense (Iron Wall, Fortification, Second Wind), Vitality (Unstoppable Momentum).
See the Skill Tree deep dive for the full 119-node reference and routing advice, or the Gladiator build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Iron Titan | Pit Fighter | |
|---|---|---|
| Identity | Immovable wall — Iron Stance taunts all enemies, braces for a self bulwark (temporary HP that stacks with any shields/heals), and digs in: the more hits it soaks, the more damage it shrugs off. A passive also reduces all incoming damage. | Duels the strongest enemy: deals +30% damage to it and draws its attacks, but takes +20% damage from it in return. Its Execute strike hits the dueled enemy harder the lower its HP. Thorns reflect 30% of incoming damage back at attackers, and Duelist's Poise parries the dueled rival's blows — sharpening with Agility investment. |
| Stat Bonus | +2 Toughness, +1 Vitality | +2 Toughness, +1 Vitality |
| Details | This page | Pit Fighter page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.