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Mage Magic

Arcane power. Ignores half of enemy defense.

Role
Magic
Unlock
8,000 gold
Subclasses
Primary Stat
INT (21)

Base Stats

STR
3
VIT
6
TOU
5
INT
21
SPI
13
AGI
5
DEX
7

Gear Recommendations

With INT as the primary stat, this class benefits most from Ability Power and Intelligence gear. Secondary focus: SPI — look for Spirit and Ability Power gear as sub-stat rolls.

Class Ability

Arcane Surge — Unleashes a powerful nuke on the highest-HP enemy for [3 + AP × 0.03]× magic damage.

Subclasses

Choose a subclass at level 10. Each grants permanent stat bonuses, modifies your ability variant, and activates a unique passive. The choice is permanent unless a Scroll of Divergence consumable is used.

Pyromancer

Ability: Inferno — Scorches all living enemies for [14 + AP × 1.2] true damage and sets them ablaze for [4 + AP × 1]/tick. Each cast applies a fresh, independent burn stack.

"Everything burns if you know where to start."

Arcanist

Ability: Arcane Barrage — Rapid-fire arcane nukes on the highest-HP enemy for [3 + AP × 0.03]× magic damage, at a shorter cooldown than base Arcane Surge.

"Theory is for scholars. Power is for Arcanists."

Legacy Item

A Mage put through the Bloodline Forge leaves a Legacy Item whose main stat is one of AP, ATK, Crit%, with sub-stats drawn from AP, ATK, Crit%, CDR — every value scales with the hero's level, and the subclass at forge time sets the passive.

Notable Items

Top Rare+ items that can drop for Mage, sorted by rarity.

ItemRaritySlotMain StatDungeon
Tentacled Grips Artifact Gloves AGI 16–22 Raid
Void Stride Greaves Artifact Boots HP 85–100 Raid
Bone Choir Lantern Artifact Relic SPI 14–20 Raid
Arcanist's Verdict Artifact Weapon INT 36–44 Raid
The Last Standard Divine Relic XP 35%–50% The Eternal Warfront
Celestial Mantle Divine Cloak SPI 14–18 Astral Plane
Plague Obelisk Divine Weapon AP 28–36 Void Sanctum
Null Orbit Pendant Divine Necklace INT / SPI 18–24 Raid
Requiem Sash Divine Belt SPI / VIT 12–18 Raid
Warlord's Standard Divine Offhand ATK 40–48 Raid