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Alchemist Build Guide

Wildcard Hybrid

The Alchemist is high-variance by design. Each cast throws a random vial — Healing Vial (group heal), Acid Flask (poisons all enemies and melts their armor), Speed Draught (attack timer advance), or Smoke Bomb (stun). High ceiling, unpredictable floor. Best in 4–5 person parties where variance averages out.

Attack Type
Hybrid
Base AGI
9 → 3s attacks
Party Role
Flex DPS / utility
Best Farm
Volcanic Depths mid-game

Base Ability Score Profile

ScoreBase ValueImpact
STR8Physical ATK contribution
VIT11Max HP pool
TOU9DEF and damage reduction
INT15Magical ATK and Ability Power
SPI12Healing magnitude and Ability Power
AGI9Attack speed tier and dodge
DEX8Crit chance and crit damage

Ability Score Allocation Priority

Intelligence and Spirit equally — both scale Ability Power which determines all vial effect magnitudes. Some VIT for durability. No offensive stat investment needed for Alchemist.

See the Ability Scores & Stats reference for the full conversion formulas.

Base Ability: Throw Vial

Throws a random vial: Healing Vial (heals all allies for [(8 + AP × 0.5) × (1 + Spirit heal bonus)]), Acid Flask (poisons all enemies for [3 + AP × 0.7]/tick and melts armor), Speed Draught (readies the next attack), or Smoke Bomb (stuns a random enemy).

Subclass Comparison

Three roles: **Bomber** — a corrosive AoE debuffer whose Acid Flask poisons every enemy and melts their armor (def-down), amplifying the whole party (excels vs packs, weak single-target). **Transmuter** — gold-generation hybrid; Conversion resets the attack timer plus a 50% kill gold bonus. **Apothecary** — a potion healer: every ally carries auto-drink potions each floor (heal when hurt) and Aiding Vials heal + buff the whole party (a support flavor distinct from the Cleric and Spiritmender).

SubclassStat BonusAbilityIdentity
Bomber +2 Intelligence, +1 Agility Acid Flask Corrosive AoE — Acid Flask hits all enemies with a strong poison and melts their armor (def-down), amplifying the whole party. Excels vs packs; weak single-target.
Transmuter +2 Dexterity, +1 Intelligence Conversion Guaranteed item drop on every kill — turns base materials into rare loot.
Apothecary +4 Spirit, +1 Intelligence Aiding Vials A potion healer: hands every ally auto-drink emergency potions each floor (heal when hurt), and throws Aiding Vials that heal and buff the whole party. A support flavor of alchemy, distinct from the Cleric and Spiritmender.

Skill Tree Routing

Magic cluster (Echo for double vial throws, Mana Surge for sustained cast output), Chaos cluster (Venom Transmutation adds a burn to every Acid Flask poison). Fortune cluster for Transmuter (gold bonus compounds).

See the full Skill Tree reference for prerequisites and exact node descriptions.

Farming Recommendation

Volcanic Depths mid-game; Void Sanctum for endgame Alchemist drops.

Recommended Items

Top items from the general pool that suit the Alchemist's stat priorities:

ItemRaritySlot
Void Stride GreavesArtifactboots
Warfront Commander's RingEpicring
Riptide BladeMythicalweapon
Warlord's StandardDivineoffhand
Crownbreaker EdgeMythicalweapon
Tidal RingRarering
Astral LeggingsEpiclegs
Abyssal PendantRarenecklace

See the full Alchemist class page for a complete item drop breakdown.

Party Composition

Flex DPS / utility — useful in 4–5 person parties; chaotic but high ceiling.

Use an Archetype: Set up a Alchemist Archetype as your guild default to automatically apply the preferred skill tree path and auto-equip weights to every new Alchemist recruit.