Wildcard Hybrid
The Alchemist is high-variance by design. Each cast throws a random vial — Healing Vial (group heal), Acid Flask (poisons all enemies and melts their armor), Speed Draught (attack timer advance), or Smoke Bomb (stun). High ceiling, unpredictable floor. Best in 4–5 person parties where variance averages out.
| Score | Base Value | Impact |
|---|---|---|
| STR | 8 | Physical ATK contribution |
| VIT | 11 | Max HP pool |
| TOU | 9 | DEF and damage reduction |
| INT | 15 | Magical ATK and Ability Power |
| SPI | 12 | Healing magnitude and Ability Power |
| AGI | 9 | Attack speed tier and dodge |
| DEX | 8 | Crit chance and crit damage |
Intelligence and Spirit equally — both scale Ability Power which determines all vial effect magnitudes. Some VIT for durability. No offensive stat investment needed for Alchemist.
See the Ability Scores & Stats reference for the full conversion formulas.
Throws a random vial: Healing Vial (heals all allies for [(8 + AP × 0.5) × (1 + Spirit heal bonus)]), Acid Flask (poisons all enemies for [3 + AP × 0.7]/tick and melts armor), Speed Draught (readies the next attack), or Smoke Bomb (stuns a random enemy).
Three roles: **Bomber** — a corrosive AoE debuffer whose Acid Flask poisons every enemy and melts their armor (def-down), amplifying the whole party (excels vs packs, weak single-target). **Transmuter** — gold-generation hybrid; Conversion resets the attack timer plus a 50% kill gold bonus. **Apothecary** — a potion healer: every ally carries auto-drink potions each floor (heal when hurt) and Aiding Vials heal + buff the whole party (a support flavor distinct from the Cleric and Spiritmender).
| Subclass | Stat Bonus | Ability | Identity |
|---|---|---|---|
| Bomber | +2 Intelligence, +1 Agility | Acid Flask | Corrosive AoE — Acid Flask hits all enemies with a strong poison and melts their armor (def-down), amplifying the whole party. Excels vs packs; weak single-target. |
| Transmuter | +2 Dexterity, +1 Intelligence | Conversion | Guaranteed item drop on every kill — turns base materials into rare loot. |
| Apothecary | +4 Spirit, +1 Intelligence | Aiding Vials | A potion healer: hands every ally auto-drink emergency potions each floor (heal when hurt), and throws Aiding Vials that heal and buff the whole party. A support flavor of alchemy, distinct from the Cleric and Spiritmender. |
Magic cluster (Echo for double vial throws, Mana Surge for sustained cast output), Chaos cluster (Venom Transmutation adds a burn to every Acid Flask poison). Fortune cluster for Transmuter (gold bonus compounds).
See the full Skill Tree reference for prerequisites and exact node descriptions.
Volcanic Depths mid-game; Void Sanctum for endgame Alchemist drops.
Top items from the general pool that suit the Alchemist's stat priorities:
| Item | Rarity | Slot |
|---|---|---|
| Void Stride Greaves | Artifact | boots |
| Warfront Commander's Ring | Epic | ring |
| Riptide Blade | Mythical | weapon |
| Warlord's Standard | Divine | offhand |
| Crownbreaker Edge | Mythical | weapon |
| Tidal Ring | Rare | ring |
| Astral Leggings | Epic | legs |
| Abyssal Pendant | Rare | necklace |
See the full Alchemist class page for a complete item drop breakdown.
Flex DPS / utility — useful in 4–5 person parties; chaotic but high ceiling.