Corrosive AoE — Acid Flask hits all enemies with a strong poison and melts their armor (def-down), amplifying the whole party. Excels vs packs; weak single-target.
"Precision is overrated. Radius is not."
When a Alchemist reaches level 10 and you select Bomber, two things change permanently:
Acid Flask: Hurls an Acid Flask that corrodes all living enemies — [3 + AP × 0.7]/tick poison plus armor-melt (def-down) that amplifies the whole party's damage.
Bomber grants the following ability score bonuses on top of the Alchemist base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Magic (AP for Acid Flask poison + armor-melt scaling), Chaos (Venom Transmutation adds a burn to every poison).
See the Skill Tree deep dive for the full 119-node reference and routing advice, or the Alchemist build guide for a complete path recommendation for this class.
All 3 subclasses unlock at level 10. Compare them to choose:
| Bomber | Transmuter | Apothecary | |
|---|---|---|---|
| Identity | Corrosive AoE — Acid Flask hits all enemies with a strong poison and melts their armor (def-down), amplifying the whole party. Excels vs packs; weak single-target. | Guaranteed item drop on every kill — turns base materials into rare loot. | A potion healer: hands every ally auto-drink emergency potions each floor (heal when hurt), and throws Aiding Vials that heal and buff the whole party. A support flavor of alchemy, distinct from the Cleric and Spiritmender. |
| Stat Bonus | +2 Intelligence, +1 Agility | +2 Dexterity, +1 Intelligence | +4 Spirit, +1 Intelligence |
| Details | This page | Transmuter page → | Apothecary page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.