A potion healer: hands every ally auto-drink emergency potions each floor (heal when hurt), and throws Aiding Vials that heal and buff the whole party. A support flavor of alchemy, distinct from the Cleric and Spiritmender.
"A vial for every ailment — and a few for spite."
When a Alchemist reaches level 10 and you select Apothecary, three things change permanently:
Aiding Vials: Throws aiding vials to the whole party: a heal plus a short ATK/DEF buff. AP increases the heal and buff. Passive: each ally carries auto-drink potions per floor that heal them when they take damage.
Apothecary grants the following ability score bonuses on top of the Alchemist base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
Each ally carries auto-drink potions per floor that heal them when they take damage (scales with the Apothecary's AP).
This passive is always active during combat — no gear or skill tree investment required to trigger it.
Magic / Spirit (AP scales the Apothecary's potions + Aiding Vials heal & buff).
See the Skill Tree deep dive for the full 120-node reference and routing advice, or the Alchemist build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Apothecary | Bomber | |
|---|---|---|
| Identity | A potion healer: hands every ally auto-drink emergency potions each floor (heal when hurt), and throws Aiding Vials that heal and buff the whole party. A support flavor of alchemy, distinct from the Cleric and Spiritmender. | Corrosive AoE — Acid Flask hits all enemies with a strong poison and melts their armor (def-down), amplifying the whole party. Excels vs packs; weak single-target. |
| Stat Bonus | +4 Spirit, +1 Intelligence | +2 Intelligence, +1 Agility |
| Details | This page | Bomber page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.