Guaranteed item drop on every kill — turns base materials into rare loot.
"Lead to gold was always the simpler trick."
When a Alchemist reaches level 10 and you select Transmuter, three things change permanently:
Conversion: Transmutes the lowest-HP enemy's armor away — their DEF drops to 0 and the reaction sears them for [AP × 1] damage. Passive: +50% bonus gold on every kill.
Transmuter grants the following ability score bonuses on top of the Alchemist base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
+50% bonus gold from all kills, stacking across the run.
This passive is always active during combat — no gear or skill tree investment required to trigger it.
Fortune (Midas Touch for gold stacking), Offense (ATK for physical conversion hits).
See the Skill Tree deep dive for the full 119-node reference and routing advice, or the Alchemist build guide for a complete path recommendation for this class.
All 3 subclasses unlock at level 10. Compare them to choose:
| Transmuter | Bomber | Apothecary | |
|---|---|---|---|
| Identity | Guaranteed item drop on every kill — turns base materials into rare loot. | Corrosive AoE — Acid Flask hits all enemies with a strong poison and melts their armor (def-down), amplifying the whole party. Excels vs packs; weak single-target. | A potion healer: hands every ally auto-drink emergency potions each floor (heal when hurt), and throws Aiding Vials that heal and buff the whole party. A support flavor of alchemy, distinct from the Cleric and Spiritmender. |
| Stat Bonus | +2 Dexterity, +1 Intelligence | +2 Intelligence, +1 Agility | +4 Spirit, +1 Intelligence |
| Details | This page | Bomber page → | Apothecary page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.