Guaranteed item drop on every kill — turns base materials into rare loot.
"Lead to gold was always the simpler trick."
When a Alchemist reaches level 10 and you select Transmuter, three things change permanently:
Conversion: Advances the attack timer for an immediate strike. Passive: +50% bonus gold on every kill.
Transmuter grants the following ability score bonuses on top of the Alchemist base scores:
These bonuses stack with ability score points allocated from levelling. They cannot be removed without retiring the hero.
+50% bonus gold from all kills, stacking across the run.
This passive is always active during combat — no gear or skill tree investment required to trigger it.
Fortune (Midas Touch for gold stacking), Offense (ATK for physical conversion hits).
See the Skill Tree deep dive for the full 120-node reference and routing advice, or the Alchemist build guide for a complete path recommendation for this class.
Both subclasses unlock at level 10. Compare them to choose:
| Transmuter | Bomber | |
|---|---|---|
| Identity | Guaranteed item drop on every kill — turns base materials into rare loot. | AoE explosive vials — Acid Flask hits all enemies and applies burn stacks. |
| Stat Bonus | +2 Dexterity, +1 Intelligence | +2 Intelligence, +1 Agility |
| Details | This page | Bomber page → |
The choice is permanent — use a Scroll of Divergence consumable to re-select without retiring the hero.
Set an Archetype with Transmuter as the guild standard for Alchemist — all future recruits of that class will automatically receive this subclass at level 10 without any manual selection.