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Alchemist Hybrid

An unstable genius. Throws random vials with wildly varying effects. High variance, enormous ceiling.

Role
Hybrid
Unlock
750,000 gold (clear Void Sanctum first)
Subclasses
Primary Stat
INT (15)

Base Stats

STR
8
VIT
11
TOU
9
INT
15
SPI
12
AGI
9
DEX
8

Gear Recommendations

With INT as the primary stat, this class benefits most from Ability Power and Intelligence gear. Secondary focus: SPI — look for Spirit and Ability Power gear as sub-stat rolls.

Class Ability

Throw Vial — Throws a random vial: Healing Vial (heals all allies for [(8 + AP × 0.5) × (1 + Spirit heal bonus)]), Acid Flask (poisons all enemies for [3 + AP × 0.7]/tick and melts armor), Speed Draught (readies the next attack), or Smoke Bomb (stuns a random enemy).

Subclasses

Choose a subclass at level 10. Each grants permanent stat bonuses, modifies your ability variant, and activates a unique passive. The choice is permanent unless a Scroll of Divergence consumable is used.

Bomber

Ability: Acid Flask — Hurls an Acid Flask that corrodes all living enemies — [3 + AP × 0.7]/tick poison plus armor-melt (def-down) that amplifies the whole party's damage.

"Precision is overrated. Radius is not."

Transmuter

Ability: Conversion — Transmutes the lowest-HP enemy's armor away — their DEF drops to 0 and the reaction sears them for [AP × 1] damage. Passive: +50% bonus gold on every kill.

"Lead to gold was always the simpler trick."

Apothecary

Ability: Aiding Vials — Throws aiding vials to the whole party: a [(10 + AP × 0.7) × (1 + Spirit heal bonus)] HP heal plus a short +[AP × 0.4] ATK/DEF buff. Passive: each ally carries 2 auto-drink potions per floor that heal [(14 + AP × 0.85) × (1 + Spirit heal bonus)] HP when they take damage.

"A vial for every ailment — and a few for spite."

Notable Items

Top Rare+ items that can drop for Alchemist, sorted by rarity.

ItemRaritySlotMain StatDungeon
Tentacled Grips Artifact Gloves BonusAgility 16–22 Raid
Void Stride Greaves Artifact Boots Hp 85–100 Raid
Bone Choir Lantern Artifact Relic BonusSpirit 14–20 Raid
The Last Standard Divine Relic XpBonus 0.35–0.5 The Eternal Warfront
Celestial Mantle Divine Cloak BonusSpirit 14–18 Astral Plane
Plague Obelisk Divine Weapon AbilityPower 28–36 Void Sanctum
Null Orbit Pendant Divine Necklace BonusIntelligence|BonusSpirit 18–24 Raid
Requiem Sash Divine Belt BonusSpirit|BonusVitality 12–18 Raid
Warlord's Standard Divine Offhand Atk 40–48 Raid
Riptide Blade Mythical Weapon Atk 40–50 Sunken Citadel