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Titles

Earned achievements that grant real stat bonuses and display after a hero's name

Titles are earned when a hero meets specific performance conditions. Once earned, the title is permanently attached to the hero and can be equipped to display after their name (e.g., Lyra the Bossbreaker) and grant its stat bonus during runs. A hero can earn multiple titles but only equip one at a time.

Condition Scopes

Title conditions are checked in one of two scopes:

ScopeWhat It ChecksExamples
LifetimeHero's all-time accumulated statsTotal kills, total boss kills, total damage dealt, total runs completed, total floors cleared
RunPerformance in the current or most recent runKills in one run, floors cleared without taking damage, most damage in a single hit

Conditions are evaluated automatically after each run completes. There is no manual check — if the hero met the condition during that run, the title is awarded at the run summary screen.

Rarity Tiers

Every title grants a flat stat bonus — the same kind of bonus an item gives, in the same units. Rarity tracks how hard the condition is; it does not add a passive. The mix below is computed from the live title list.

RarityTitlesHow they're gatedExample
Common 17 4 universal · 13 class-locked · 0 Codex First Blood — +5 HP, +1% Gold
Uncommon 20 8 universal · 12 class-locked · 0 Codex Seasoned — +3 DEF, +15 HP, +1% Crit
Rare 11 4 universal · 7 class-locked · 0 Codex the Veteran — +5 DEF, +25 HP, +2% Crit, +1% Gold
Epic 7 6 universal · 1 class-locked · 0 Codex Immortal — +40 HP, +7 DEF, +3% Crit, +2% Gold, +2% Rarity
Legendary 8 1 universal · 0 class-locked · 7 Codex the Abyss Walker — +12 DEF, +50 HP, +4% Crit, +4% Gold, +3% Rarity
Mythical 1 0 universal · 0 class-locked · 1 Codex the Codex Champion — +12 ATK, +12 DEF, +80 HP, +5% Crit

Codex Titles

Completing a dungeon's item Codex to 100% discovery automatically grants a unique Codex Title to all heroes. These are among the most accessible titles and often the first title reward new players receive. Each Codex title is listed with its dungeon in the table below; completing every dungeon's Codex grants the global Champion of the Codex title. See the Codex section of individual dungeon pages for discovery rates.

All 64 Titles

Rarest first. Scope is where the condition is checked (lifetime totals vs. a single run); Stats is exactly what the title adds while equipped.

RarityTitleTypeScopeStatsHow to Earn
Mythical the Codex Champion Codex · global Lifetime +12 ATK, +12 DEF, +80 HP, +5% Crit Granted to all heroes upon achieving 100% global Codex mastery.
Legendary the Abyss Walker Universal Lifetime +12 DEF, +50 HP, +4% Crit, +4% Gold, +3% Rarity Cleared 800 dungeon floors.
Legendary the Crypt Keeper Codex · The Crypt Lifetime +2 ATK, +5 DEF, +10 HP Granted to all heroes upon fully mastering The Crypt's Codex.
Legendary the Thornwarden Codex · Whispering Forest Lifetime +4 ATK, +5% Crit, +8 HP Granted to all heroes upon fully mastering the Whispering Forest's Codex.
Legendary the Fortress Breaker Codex · Thorncastle Lifetime +6 ATK, +6 DEF Granted to all heroes upon fully mastering Thorncastle's Codex.
Legendary the Flame Forged Codex · Volcanic Depths Lifetime +8 ATK, +5% Crit, +20% CritDmg Granted to all heroes upon fully mastering the Volcanic Depths' Codex.
Legendary the Tide Breaker Codex · Sunken Citadel Lifetime +6 ATK, +25 HP, +3 DEF Granted to all heroes upon fully mastering the Sunken Citadel's Codex.
Legendary the Astral Adept Codex · Astral Plane Lifetime +6 AP, +8% Rarity, +4 ATK Granted to all heroes upon fully mastering the Astral Plane's Codex.
Legendary the Void Touched Codex · Void Sanctum Lifetime +10 ATK, +10 DEF, +40 HP Granted to all heroes upon fully mastering the Void Sanctum's Codex.
Epic Immortal Universal Lifetime +40 HP, +7 DEF, +3% Crit, +2% Gold, +2% Rarity Completed 350 dungeon runs.
Epic Butcher Universal Lifetime +4% Crit, +20% CritDmg, +2% Gold Slain 1,000 enemies in total.
Epic Godslayer Universal Lifetime +5% Crit, +20% CritDmg, +3% Gold, +2% Rarity Slain 3,000 enemies in total.
Epic the Dread Champion Universal Lifetime +20 HP, +5 DEF, +4% Crit, +4% Rarity Slain 75 dungeon bosses.
Epic the Dungeon Lord Universal Lifetime +8 DEF, +30 HP, +3% Crit, +2% Gold Cleared 400 dungeon floors.
Epic the Devastator Universal Lifetime +5% Crit, +20% CritDmg, +10% AS Dealt 150,000 total damage across all runs.
Epic the Fortress Class · Warrior Lifetime +6 TOU, +4 VIT, +2 STR, +3% Gold A warrior who has weathered the depths of Thorncastle. (requires clearing Thorncastle)
Rare the Veteran Universal Lifetime +5 DEF, +25 HP, +2% Crit, +1% Gold Completed 150 dungeon runs.
Rare Unstoppable Universal Run +15 HP, +4 DEF, +2% Gold Cleared an entire run without any party member being downed.
Rare Floor Sweeper Universal Run +3% Crit, +3 DEF, +5% AS Cleared 15 floors without taking damage in a single run.
Rare Survivor Universal Lifetime +35 HP, +6 DEF, +2% Gold Been revived 15 times — refuses to stay down.
Rare the Void Dancer Class · Rogue Lifetime +5 DEX, +4 AGI, +4% Crit A rogue forged in the Void Sanctum. (requires clearing Void Sanctum)
Rare the Astral Sage Class · Mage Lifetime +6 INT, +4 SPI, +4% Rarity A mage who has navigated the Astral Plane. (requires clearing Astral Plane)
Rare the Epoch Breaker Class · Chronomancer Lifetime +5 INT, +3 AGI, +10% AS A chronomancer who has mastered time itself. (requires clearing Sunken Citadel)
Rare the Grand Enchanter Class · Enchanter Lifetime +5 INT, +3 SPI, +2 DEX An enchanter who has bent the will of the Sunken Citadel. (requires clearing Sunken Citadel)
Rare the Corsair Class · Swashbuckler Lifetime +5 DEX, +3 AGI, +2 STR, +4% Gold A swashbuckler who has plundered the Astral Plane. (requires clearing Astral Plane)
Rare the Primal Shaper Class · Druid Lifetime +5 SPI, +4 VIT, +3 TOU A druid who has awakened in the Astral Plane. (requires clearing Astral Plane)
Rare the Grand Transmuter Class · Alchemist Lifetime +5 INT, +3 SPI, +2 VIT, +4% Rarity An alchemist who has unravelled the Void Sanctum. (requires clearing Void Sanctum)
Uncommon Seasoned Universal Lifetime +3 DEF, +15 HP, +1% Crit Completed 50 dungeon runs.
Uncommon Unkillable Universal Lifetime +25 HP, +5 DEF Revived 10 times across all runs.
Uncommon Untouched Universal Run +4% Crit, +3 DEF Completed a full dungeon run without taking damage.
Uncommon Massacre Universal Run +3% Crit, +8% AS Slew 60 enemies in a single run.
Uncommon Exterminator Universal Lifetime +3% Crit, +5% AS Slain 500 enemies in total.
Uncommon the Bossbreaker Universal Lifetime +15 HP, +4% Rarity, +2% Gold Slain 10 dungeon bosses.
Uncommon Floor Walker Universal Lifetime +5 DEF, +20 HP, +5% AS Cleared 150 dungeon floors.
Uncommon Damage Dealer Universal Lifetime +3% Crit, +5% AS Dealt 15,000 total damage across all runs.
Uncommon the Juggernaut Class · Warrior Lifetime +4 TOU, +3 VIT A warrior who has cleared 200 floors.
Uncommon the Siege Breaker Class · Warrior Lifetime +5 STR, +3 TOU A warrior who has slain 750 enemies.
Uncommon the Phantom Class · Rogue Lifetime +4 DEX, +3 AGI A rogue who has completed 100 runs.
Uncommon Cutthroat Class · Rogue Lifetime +4 DEX, +5% Crit, +2 AGI A rogue who has slain 15 bosses.
Uncommon the Archmage Class · Mage Lifetime +4 INT, +2 SPI A mage who has cleared 150 floors.
Uncommon the Spellbinder Class · Mage Lifetime +5 INT, +3 SPI A mage who has dealt 75,000 total damage.
Uncommon the Saint Class · Cleric Lifetime +5 SPI, +4 VIT, +2 INT A cleric who has completed 75 runs.
Uncommon the Apex Predator Class · Ranger Lifetime +4 DEX, +2 STR, +2 AGI A ranger who has slain 15 bosses.
Uncommon the Grand Champion Class · Gladiator Lifetime +5 STR, +3 TOU, +2 DEX A gladiator who has slain 500 enemies.
Uncommon Battle Incarnate Class · Valkyrie Lifetime +4 STR, +3 SPI, +3 VIT A valkyrie who has slain 25 bosses.
Uncommon the Sword Saint Class · Samurai Lifetime +5 DEX, +3 STR, +2 AGI A samurai who has slain 25 bosses.
Uncommon the Divine Medium Class · Onmyoji Lifetime +5 SPI, +3 INT, +4 AP An onmyoji who has completed 100 runs.
Common First Blood Universal Lifetime +5 HP, +1% Gold Completed their first dungeon run.
Common Monster Slayer Universal Lifetime +3% Crit, +2% Gold Slain 150 enemies in total.
Common Boss Hunter Universal Lifetime +15 HP, +3% Rarity Slain a dungeon boss for the first time.
Common Ironclad Universal Lifetime +4 DEF, +15 HP Cleared 75 dungeon floors.
Common Warlord Class · Warrior Lifetime +3 STR, +2 TOU A warrior who has slain 10 bosses.
Common Shadowstep Class · Rogue Lifetime +3 DEX, +2 AGI A rogue who has cleared 100 floors.
Common the High Priest Class · Cleric Lifetime +4 SPI, +3 VIT A cleric who has revived allies 15 times.
Common Hawkeye Class · Ranger Lifetime +3 DEX, +2 AGI, +2% Rarity A ranger who has cleared 125 floors.
Common the Time Bender Class · Chronomancer Lifetime +3 INT, +2 AGI, +3 AP A chronomancer who has cleared 50 floors.
Common the Hex Lord Class · Enchanter Lifetime +3 INT, +2 DEX An enchanter who has slain 15 bosses.
Common the Buccaneer Class · Swashbuckler Lifetime +3 DEX, +2 STR, +3% Gold A swashbuckler who has slain 20 bosses.
Common the Nature Ward Class · Druid Lifetime +3 SPI, +3 VIT A druid who has cleared 50 floors.
Common the Volatile Brewer Class · Alchemist Lifetime +3 INT, +2 SPI, +2% Gold An alchemist who has slain 20 bosses.
Common the Arena Champion Class · Gladiator Lifetime +3 STR, +2 TOU, +2 VIT A gladiator who has slain 25 bosses.
Common the Shield Maiden Class · Valkyrie Lifetime +3 STR, +2 SPI, +2 VIT A valkyrie who has cleared 75 floors.
Common the Blade Dancer Class · Samurai Lifetime +3 DEX, +2 STR, +2 AGI A samurai who has cleared 75 floors.
Common the Spirit Caller Class · Onmyoji Lifetime +3 SPI, +2 INT, +3 AP An onmyoji who has cleared 50 floors.

Equipping a Title

Open the hero's character sheet and select any title from their earned list. Only one title can be equipped at a time. Unequipping a title removes its stat bonus immediately; equipping a new one applies the new bonus.

Use an Archetype with the title auto-equip setting to automatically equip a specific title whenever the hero earns it — useful for ensuring heroes always wear the strongest title without manual management.

Tip: Challenge titles (run-scope conditions like no-damage floors) are easiest to earn when a hero dramatically outscales the dungeon's content. Keep old, over-levelled heroes and send them to lower dungeons to farm specific run-scope title conditions.