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Tier List

Every subclass ranked within its role by automated combat simulation — patch 0.6.2

Re-sim pending: these results were simulated on patch 0.6.2; the game is now on patch 0.6.4. Rankings will refresh after the next simulation pass.

This tier list is not hand-ranked. Every row comes from the same automated balance simulation the developers use: for each subclass, an optimizer builds its strongest gear, skill tree, and party, then scores it across four kinds of endgame content — dungeon clears, all 4 raids, Eternal Strife depth, and Colosseum PvP — with equal weight.

Two signals decide a tier, both measured within the role section: the performance score (statistical S–C bands, so a B is close to the pack, not broken) and the draft rate — the share of the optimizer's best teams that freely include the subclass. Protective and enabling kits under-read on raw score because a prevented wipe never shows up as damage; a draft rate above 25% can therefore lift a tier. Rows marked ▲ earned their tier that way.

The sim is not the last word. The optimizer is thorough, but it won't always find the absolute best setups — and it doesn't dream up the kind of broken combinations players do. Player theorycrafting can absolutely break this list. If you've found a build that outperforms its tier, show it off on the Discord or on r/GuildIdle — nothing beats being the one who broke the meta.

Damage Dealers

For damage roles, personal output is the value — these tiers come straight from simulated performance across all four content pillars.

TierSubclassDungeonsRaidsEternal StrifePvPDraft rate
S Corsair Swashbuckler S A S A 11%
A Arcanist Mage A C S B 11%
A Poisoner Rogue S A C A 17%
A Assassin Rogue B B B S 11%
A Shogun Samurai B B S C 14%
B Warden Ranger B A B A 14%
B Duelist Swashbuckler B B C A 16%
C Ravager Druid B S B C 8%
C Sniper Ranger C B C A 6%
C Kensei Samurai PvE specialist C A B C 10%
C Pyromancer Mage Dungeon specialist S C B B 14%

Tanks

Raw clear scores understate tanks — a hit absorbed never shows up as damage dealt. The Draft rate column is the corrective: how often the optimizer chose to bring one anyway.

TierSubclassDungeonsRaidsEternal StrifePvPDraft rate
S Berserker Warrior PvE specialist B A S B 28%
S Paladin Warrior Niche C A B S 34% ▲
A Iron Titan Gladiator PvE specialist A A A A 19%
C Pit Fighter Gladiator PvE specialist B C B B 5%
C Thornguard Druid PvE specialist S B C C 8%

Healers

Healers read low on raw score for the same reason tanks do — prevented deaths are invisible to a damage ledger. Judge them by Draft rate first.

TierSubclassDungeonsRaidsEternal StrifePvPDraft rate
S Apothecary Alchemist Enabler C S A A 14%
S Lightbringer Cleric Enabler B C A S 46% ▲
A Shrine Keeper Onmyoji Niche C B C B 31% ▲
B Inquisitor Cleric Niche S B A C 16%
B Spiritmender Druid A A C A 13%

Support & Utility

Buffers, debuffers, and controllers whose value flows through their teammates. High draft rates mark the enablers the optimizer refuses to leave home without.

TierSubclassDungeonsRaidsEternal StrifePvPDraft rate
S Timestop Chronomancer C A A A 19%
S Hexblade Enchanter C B A S 23%
S Haste Weaver Chronomancer Control B S A C 46% ▲
S Harmonist Enchanter B B C S 48% ▲
B Einherjar Valkyrie PvE specialist B B A C 17%
B Death's Herald Valkyrie S B B B 12%
C Transmuter Alchemist Dungeon specialist B C B A 21%
C Bomber Alchemist B S B C 7%
C Wrathcaller Onmyoji S B C A 5%

Simulated on patch 0.6.2 — C3 mode, 25 runs per cell, full roster cohort. Per-content columns are banded within each role. ▲ = tier lifted by draft rate.

Tier ≠ fun: every subclass clears all content when built well — see the build guides. Lower-tier kits are usually one balance patch away from the top, and rankings shift every re-simulation.

How to Read the Columns

A kit can be mid overall yet elite in one column — pick for the content you're targeting. Style chips (Enabler, Control, Raid specialist, …) are the simulation's measured behavioral read, not fixed design labels.